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  #16 (permalink)  
Old 04-08-2005, 12:43 AM
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Quote:
Originally Posted by RenigadeRhino
all of them of course :P seriously dude, it works. and its so fun...
Oh, I thought they were using ranged weapons.
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  #17 (permalink)  
Old 04-08-2005, 02:33 AM
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oh! sorry i thought i mentioned.
all of the characters use Bows as a main weapon, but because ranged sucks up close, the ones who are close to the action (or all of them) switch to longswords. it works well, having 6 ranged able to shoot a volly of about 18 arrows before they come close, then switch to swords and rip through.
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  #18 (permalink)  
Old 04-08-2005, 02:45 AM
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Quote:
Originally Posted by RenigadeRhino
oh! sorry i thought i mentioned.
all of the characters use Bows as a main weapon, but because ranged sucks up close, the ones who are close to the action (or all of them) switch to longswords. it works well, having 6 ranged able to shoot a volly of about 18 arrows before they come close, then switch to swords and rip through.
Your enemies must be brissling with arrows! I've never had that many archers because I didnt' think there were that many magical bows in ID.
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  #19 (permalink)  
Old 04-08-2005, 08:46 PM
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mate, all you need is something like a +1 bow and some good fire or +1/+2 arrows, and your set
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  #20 (permalink)  
Old 04-09-2005, 11:34 AM
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Quote:
Originally Posted by RenigadeRhino
mate, all you need is something like a +1 bow and some good fire or +1/+2 arrows, and your set
Good point. I guess I'm simply partial to items and weaponry with a good history and a name in general.
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  #21 (permalink)  
Old 04-09-2005, 10:37 PM
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I see what you mean, but still.. its all about fun :P
i have to say, in dragons eye umm level 5? 6? something like that, all these cold wrights attack.. SO FUN!! that was like the best memory i have of IWD
5 rangers with 5 swords all hasted, my mage/thief backing up with fire arrows and spells.. ahh those were the days.. makes me want to start playing again *installs exp*

[Edited a spelling mistake :P!]
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  #22 (permalink)  
Old 04-18-2005, 11:31 AM
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My 1st IWD Party

I bought the IWD Collection and started with IWD 1. Glad I did it that way. For that I used a party modeled after some of my favorite AD&D pen and paper characters I created or were fellow party members my friends had. The party consisted of:

Tarellon, elf, NG, fighter/mage

Rysta, human, LG, paladin

Atverbin, gnome, NG, fighter/thief, (the paper version was originally a plain fighter but felt like I would need some thieving ability)

Clive, half elf, CG, ranger/cleric (I actually like this better than ranger/druid because many of the spells available to him were druid spells, plus all the normal cleric spells)

Philos, human, CG, cleric

Amanda, human, LG, mage

All of the characters had "some" type of missle weapon ability. Learned in the paper version that raining death from a distance is usually preferable. The mage, cleric, and ranger/cleric (he couldn't a bow) had slings. The paladin had a crossbow, the fighter/mage and fighter/thief had bows. The fighter/thief eventually gave up his bow when I found that "great" throwing axe that returns to the user. Many a foe was dropped by a hail of bolts, bullets, and arrows before even getting close to the party. The thief with the axe had a great "sniping" tactic, hide in shadows, find an isolated enemy, get just in range, throw the axe and back away while it's in flight. The enemy gets hit, never sees you, and "Usually" doesn't charge. In spots with overwhelming numbers I used this to cut down the odds.

Made it through IWD, HOW, & TotLM without anyone dying (save one odd encounter where I felt the computer violated the AD&D rules and killed Amanda with Power Word:Kill when it should not have been able to). I restarted that encounter and redid it.
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Last edited by Philos; 04-18-2005 at 11:42 AM.
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  #23 (permalink)  
Old 04-18-2005, 08:21 PM
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Good looking party you've got there.
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  #24 (permalink)  
Old 04-27-2005, 03:48 PM
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In any AD@D game I always use the same character line ups, have done since Eye Of The Beholder too.

Dwarf Male fighter
Elf Female cleric
Halfling Male thief
Half-elf Male Mage

Since this is a six party game I chuck in:

Human female druid
Human female ranger

All are chaotic neutral.

So far these characters have finished the original Icewind Dale and the Howl Of Winter expansion pack. As soon as I work how to start the Luremaster expansion I will be taking them into Icewind Dale II.
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  #25 (permalink)  
Old 04-28-2005, 02:22 PM
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Thanks Erenor,

Lot of history with those characters. In one of your earlier posts you said :
"Good point. I guess I'm simply partial to items and weaponry with a good history and a name in general." I know of at least 2 name bows in IWD 1. Of course, "Sssht" in Dragon's eye, but a random item from Kaylessa in the Hand is her bow "Kaylessa's bow". Both have interesting histories. It seems that the encounter with Kaylessa gives you a random one of "her" named items. The second time I went through I received her gloves and not the bow. Nice, but would have preferred the bow. Don't know if this is any help for you.

Baronation you have a well rounded group. Haven't done IWD 1 for a while. Can a ranger be CN in IWD? I thought they had to be "some" form of good as in the original AD&D !?! Likewise, I thought druids could only be "true" neutral. Guess I may have to dust off IWD 1 and run through it again.
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  #26 (permalink)  
Old 04-30-2005, 02:59 AM
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Chances are that I'am confused, probably actually have 2 fighters, but would prefer and normally take a ranger. As for the druid, no idea what the alignment is, better check that out.

I was a bit gutted to find out I couldn't take this party into Icewind Dale II.

Although I can have a Gnome in my party now!
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  #27 (permalink)  
Old 05-03-2005, 02:43 PM
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Gnomes

The Gnome I had for IWD 1 (Atverbin) was patterned after an NPC I ran and worked out OK. But was MUCH more like the NPC I ran in IWD 2 because you can specifically pick Sverfneblin, which he was, as a subclass (although the level "handicap" is steep, 3 levels, ouch!) . He was a "gnome" in IWD 1, but the special Sverfneblin abilities have in IWD 2 made it worth while even with the handicap.
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  #28 (permalink)  
Old 05-11-2005, 10:48 PM
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I cannot remember what the first party I ever used to beat the game was, but here's the one I am currently using:

Female Human Paladin (Large Swords)
Male Human Fighter (Great Swords)
Male Half-Elf Cleric/Ranger (Maces/Morningstars)
Female Elf Fighter/Mage/Thief (Bows)
Female Human Fighter (will dual to Mage at level 9) (sling)
Male Human Bard (crossbows)

I thought about making the Human Figher a Dwarf, but I am partial towards humans and elves.

Seems to be working so far.

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  #29 (permalink)  
Old 05-13-2005, 11:33 AM
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Party Makeup

Good looking group! They should do well.

I like the cleric/ranger combo myself. The broader range of spells is a big plus in my book. Outweighs a druid/ranger to me.
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  #30 (permalink)  
Old 05-14-2005, 09:16 PM
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I too am partial towards cleric/rangers, or sometimes just for the heck of it I have done cleric/fighters. Granted, there was a couple of lost advantages if I didn't take a ranger, but hey, what the heck?

I would much rather multi-class a cleric with some kind of fighter than keep the cleric single-classed, for pretty obvious reasons. One time I dualed a fighter to a cleric when the fighter hit level nine, with all available proficiency points into hammers, and although it took a while to get her to a 10th level cleric, when she did she could really bring down the house!

I don't really know enough about druids to know if one is worth taking or not. Plus, I like some of the "cleric-only" weapons that you can find (I don't know if this is a spoiler, but I better make sure: Weapons like the Sanctified Morning Stars, or I think there is one that is called the War Hammer of the Gods; that one is pretty nice).

The7thStooge...
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