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08-11-2001, 08:44 AM
| | | Icewind Dale II Just thought I'd post up a topic to find out what everyone thinks about Black Isle developing a sequel to Icewind Dale. Now, this is very good news to me, but I'm curious how the Infinity Engine will look after we've played games like Dungeon Siege, Pool of Radiance (which will obviously be released sooner).
Thoughts? | 
08-11-2001, 09:19 AM
|  | Exalted Member | | Join Date: Dec 2000 Location: Soviet Canuckistan
Posts: 13,431
| | Can't go wrong with more of the right stuff. If IWD2 is the same quality as the rest of Biowares games, then we should be in store for a real treat once it hits the shelves. Also, by making a second one, it allows to change a few aspects, maybe adding more locales, and an even deeper story plot. Of course, the good old dungeon scrawl gameplay should still be in. I'm looking forward to it! | 
08-11-2001, 09:26 AM
| | Exalted Member | | Join Date: Jun 2001
Posts: 94
| | If they really do use the same Infinity Engine, then yes, it will look outdated. OTOH, I remember playing Ultima V (tile graphics!) and the graphics didn't bother me. A good story line is more important than fancy graphics.
What I was wondering is - how on earth are they throwing new challenges at the PCs? With HoW, you can reach 8,000,000 Exp, so if the same characters were allowed, they'd be more powerful than the Bhaal spawn in BG2:ToB...
@Aegis: Bioware didn't do IWD, they just provided the Infinity Engine. Black Isle designed and programmed the game. | 
08-11-2001, 10:40 AM
|  | Exalted Member | | Join Date: Oct 2000 Location: Dead End Street
Posts: 11,275
| | This sounds like good news to me, just a shame that i am yet too finish Trials
I wonder what prompted the sudden acceptence of IWD2 over Torn this seems like a strange change too me.
If you ask me staying with the infinity engone is not a good idea, it may save costs, and give more time to creating a more in depth game, but can the public really stand another infinity game, after all NWN should be released soon, surely that will overshadow whatever is done with IWD.
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08-11-2001, 11:00 AM
|  | Exalted Member | | Join Date: Nov 2000 Location: Gamebanshee Asylum
Posts: 10,199
| | My thoughts are about the same as Mr.Sleep. I will buy it still, but I believe it will end up hurting more than helping.
Money is the reason behind this. They have gotten it to a bind and (I hope this doesn't happen) will start spitting out bad games as fast as they can.
As for why I would buy it still...just to have something new to do. I have played BG1 6 times...BG2...5 times and IWD two times and it gets boring seeing the same thing again and again. BG1 was IMHO the best for adventuring and replay.
I have gotten to the point where I even went and bought the first Pool of Radiance (for the NES) and have almost beat it (I can't believe I missed this game while growing up  )
__________________ "Vile and evil, yes. But, That's Weasel" From BS's book, MD 20/20: Fine Wines of Rocky Flop. | 
08-11-2001, 11:43 AM
|  | Exalted Member | | Join Date: Dec 2000 Location: Soviet Canuckistan
Posts: 13,431
| | @Panda: Sorry, I was actually referring to the Infinity engine, but didn't express my thoughts clear enough. | 
08-11-2001, 01:17 PM
| | Member | | Join Date: Aug 2001
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| | IWD II?
I am very excited. I am an old time avid D & D player from back in my youth...and of all the recent D&D games, IWD is my favorite. Don't get me wrong, I love BGII and BG, but for some reason, the only infinty engine game i replay is IWD.
So needless to say, I am excited about IWD II being developed.
No one can say if this will be a good game or not at this point, however i understand many concerns. I beleive that i read somewhere that they are developing this game for immediate comercial success...playing off the title. If this were the sole reason, and if they were putting together just some game half assed to satisfy some business quota, then this could definetly hurt the series. However, i have faith in black isle/bioware to not put their stamp on anything but a quality product (keeping my fingers crossed).
As far as the engine...i really don't think it will matter too much. I will admit that alot of fluff is cool, but sharp graphics and killer sound won't make or break the game in my opinon. Hell, I still design and play old UA games. IF i can deal with that engine, the infinity engine is ages ahead!
I would hope, though, that don't try and change IWD too much. Aside from a new quest/quests, items and such, i would love to see the character generation system be more like BGII than current IWD...Barbarians, Wild Mages, Half/ORc, dual wielding and such. Otherwise, I hope they keepthe same feel as they have now.
This is, of course, my humble opinion. :-) | 
08-11-2001, 01:27 PM
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| | I hope it's gonna use the infinity engine again,I don't wanna see a lame 3d game. | 
08-11-2001, 03:53 PM
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| | Quote:
Originally posted by Weasel:
<STRONG>
I have gotten to the point where I even went and bought the first Pool of Radiance (for the NES) and have almost beat it (I can't believe I missed this game while growing up )</STRONG>
| I have had this strange pining to start plaing Gauntlet all over again 
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I'd have to get drunk every night and talk about virility...And those Pink elephants I'd see.
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08-11-2001, 07:12 PM
|  | Exalted Member | | Join Date: Jul 2001
Posts: 318
| | I don't know about this. Bad enough that Icewind Dale was the only Infinity Engine game I never bothered to finish - this sounds half-assed.
This has big failure written all over it. It sounds much more like a move EA would do than Interplay - putting the big buck first (way, WAY first).
Having so little development time, how can they:
1)Make a decent sized game (manually creating backrounds!)
2)Add enough new spells, classes, monsters to spicen it up
3)PLAYTEST! I have a strange feeling this will be the buggiest IE game yet
If they allow importing Icewind Dale characters (and give a starting EXP) - how high will you go? Level 100? This isn't Diablo, this is D&D!
If they don't, and start anew, it could be even worse. Who here thinks that a sequel would have a lower exp cap than the original? Well, if it doesn't, then people will be gaining exp WAY to fast. Is this going to be worse than Irenicus' first dungeon (where you could dual a fighter and reactivate VERY shortly after leaving)?
My bet is that the exp system will be out of whack, there won't be much new stuff to the game, and it will be buggy as hell. | 
08-11-2001, 09:13 PM
|  | Exalted Member | | Join Date: Dec 2000 Location: Soviet Canuckistan
Posts: 13,431
| | @Quark: Why would IWD2 have to use the previous characters? They would be just fine starting up a new set of heroes. Also, maybe they'll make the sequel more of a BG thing, more story orientated, and less all out fights. That way, they would be bringing in old fans of the series, and new gamers a like... | 
08-12-2001, 07:26 AM
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Posts: 318
| | @Aegis: re-read my second to last paragraph | 
08-12-2001, 08:24 AM
|  | Exalted Member | | Join Date: Mar 2001 Location: Canada
Posts: 2,695
| | Black Isle might be doing this because it loses the D&D license after this year (not sure, but I believe so). See my topic in RPG Discussion.
__________________ The best argument against democracy is a five-minute conversation with the average voter. ~Winston Churchill | 
08-12-2001, 10:54 AM
|  | Exalted Member | | Join Date: Dec 2000 Location: Soviet Canuckistan
Posts: 13,431
| | @Quark: I re-read it, and stand firm by my statement. Why would they have to have the high XP cap of HoW? Also, if they made it more story orientated, they would removes bits of the combat. So, my statement does work. Yours has god validity, but I just offered a counter point. | 
08-12-2001, 09:08 PM
| | | Personally, I think it would only be feasible to start with entry level characters once again, rather than importing characters that are potentially in the upper 20's. Either that, or they'd have to scale any imported characters down to a single digit level (but maybe keep their attributes).
I do agree that there isn't much development time (if it's going to be out by 2002), so it'll be tough to add enough content to bring it beyond previous IE games. Adding dual wield, more spells, more monsters, and character kits would be great... but after BG2, is that enough?
However, if Black Isle pushes the limit, they could go for the 3rd edition ruleset and implement feats, skills, and many other interesting features that would have only been seen in Pool of Radiance by the time the game is released.
Time will tell, I guess. | | Thread Tools | | | | Display Modes | Rate This Thread | Linear Mode | |
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