Register Lost Password?  Cookie?
  The time now is 02:31 PM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > RPGs > Icewind Dale

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #16 (permalink)  
Old 12-22-2007, 07:19 AM
Member
 
Join Date: Dec 2007
Posts: 6
I did it. I'm in the level 4 of dragons eye. Lots of advise here helps. The trick to start with 1 cleric at the start of the game works. Thanks.

Currently my party is
1. paladin
2. fighter
3. cleric/ranger
4. fighter/thief
5. fighter 3 dual to druid
6. cleric9 dual to mage

But i got a problem now. How do i past all the priest? They are forever summoning lizard man and trolls.
Reply With Quote
  #17 (permalink)  
Old 12-22-2007, 12:19 PM
Exalted Member
 
Join Date: Sep 2005
Posts: 843
Only the high summoner in the east summons, once he's dead there won't be new monsters appearing.
You can use invisibility, run to and kill him early in the battle, but with good summons and buffs brute force should work too, especially if you get help from the adventurer party monsters will die much faster than they're resummoned.

Just staying at the entrance and killing enemies until you're such high level that it's no problem any more is also an option, starting HoW is another.
Reply With Quote
  #18 (permalink)  
Old 12-22-2007, 07:47 PM
Exalted Member
 
Join Date: May 2004
Posts: 601
I like to hole up in the library first to expose and kill Albion and the librarian, then the first horde of monsters. Then I take the right-hand passage (carefully!) and go and get the summoner. After you've got the summoner, you can return to lvl 3 to rest if need be, before taking out the remainder of the level.

I don't use the adventurers, because a) they turn hostile if you hit them with area-effect spells or spells of extended duration (like Spike Growth) and b) because they are the opposite direction from the summoner.
__________________
When your back is against the wall... the other guy is in a whole lotta trouble.

Last edited by Aerich; 12-22-2007 at 07:55 PM.
Reply With Quote
  #19 (permalink)  
Old 12-23-2007, 02:31 AM
Member
 
Join Date: Dec 2006
Posts: 36
Entangle + webs + spike should get rid of the wave after albion.

Then head for the summoner on the right. Your druid should be able to stock up lots of summon spells by now. Summons backed by arrows can easily clear the way. You'll need many dispel magic for your arrows to work.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



 
      Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0 RC7
© 2000-2008 GameBanshee.com