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  #1 (permalink)  
Old 11-14-2007, 12:11 PM
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Creating F/T Dual

I'm having trouble deciding when to dual from Fighter->Thief. From reading on this forum it seems ppl prefer to dual at lvl 7 or 9?

Why not dual at level 3 after getting 3*** in Bows and 2** in Long Swords?

I'm rusty on my 2E. when do fighters gain extra PP and attacks per round?

thanks
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Old 11-14-2007, 06:30 PM
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I think fighters get extra apr at lvl7, 9, 14. They max h/p at 9. Extra pp at 3, 5, 9, etc... The sweet spot is at level 9 when they get grandmastery. Personally, i find f/t more effective with staff (but i usually play HoF with sneak attack turned on).
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Old 11-14-2007, 07:43 PM
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If you have HoF you might as well dual class as late as you can as there is no experience cap limit but a level limit. I think the best you can do is 27 Fighter/ 30 Thief. I use backstab as I dislike sneak attack.
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Old 11-15-2007, 09:19 AM
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I switched over to thief at lvl3. Just prior to going to the Vale of Shadows. Had my fighter levels back right after killing the big skeleton with the Flawless Axe. I have 3***in bows and 2** in long swords. I just wanted a thief who could use composite bows and have better thac0 and HPs. Seems good so far.
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Old 11-16-2007, 07:21 AM
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Level 3 is a good level for dualing, the benefits from the 3 fighter levels are already immense.
The XP you gain in the VoS will make the dualing period fast.
Dualing later will both yield a painful (just reloading until a good roll avoids taking serious damage from triggered traps isn't everyone's favorite playing style) time when you are unable to disarm traps and a long weak dualing period.

Fighters gain extra half attacks per round at level 7 and 13 and a profiency point every 3 levels.
Level 9 is so popular because it yields just enough profiency points to get the powerful grandmastery in a melee weapon if you don't put more than ** into bow, after level 9 you have have to spend 250,000 XP and for each additional fighter level and don't get the d10 HP any more.
A F/T dualclassed late in the game is slightly more powerful than an early dualclassed version once the game is over, but you'll want to have an useful character during the game and to be able to disarm traps when you encounter them.
The best F/T version is the multiclass, a good aligned gnome F/T is very powerful during the whole game.
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  #6 (permalink)  
Old 11-16-2007, 10:20 AM
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Quote:
Originally Posted by kmonster View Post
Level 3 is a good level for dualing, the benefits from the 3 fighter levels are already immense.
The XP you gain in the VoS will make the dualing period fast.
Dualing later will both yield a painful (just reloading until a good roll avoids taking serious damage from triggered traps isn't everyone's favorite playing style) time when you are unable to disarm traps and a long weak dualing period.

Fighters gain extra half attacks per round at level 7 and 13 and a profiency point every 3 levels.
Level 9 is so popular because it yields just enough profiency points to get the powerful grandmastery in a melee weapon if you don't put more than ** into bow, after level 9 you have have to spend 250,000 XP and for each additional fighter level and don't get the d10 HP any more.
A F/T dualclassed late in the game is slightly more powerful than an early dualclassed version once the game is over, but you'll want to have an useful character during the game and to be able to disarm traps when you encounter them.
The best F/T version is the multiclass, a good aligned gnome F/T is very powerful during the whole game.
Thats the kind of answer i was looking for. thanks.

So far i cleared Kresselaks (sp?) Tomb and my F3/Tx is now f3/t6 and can melee with a long sword and be my 2nd best tank when he gets swarmed by the mass of enemies IWD:HOW/TotL throws at you. All i have to do is switch his armour and add a shield.

Martin f3/t6 - main jos is to be an archer.
Korgan level 6 - Axe weilding tank
Viconia level 6 - buff/heal/2ndtank wield Mauler's Arm
Edwin level 4

Im using Auril's Bane, Ease of Use and BG2 NPC
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