Register Lost Password?  Cookie?
  The time now is 06:55 AM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > Traditional RPGs > Icewind Dale

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 03-31-2007, 09:58 AM
mistered's Avatar
Exalted Member
 
Join Date: Feb 2007
Posts: 69
cleric weapons?

I'm not sure on this point. Can a dual fighter-cleric use weapons of a fighter? I read somewhere that he can only use cleric weapon.
Reply With Quote
  #2 (permalink)  
Old 03-31-2007, 10:03 AM
mr_sir's Avatar
Moderator
 
Join Date: Oct 2005
Location: UK
Posts: 3,101
I think a multiclassed cleric can only use slings as missile weapons, not sure if there are restrictions on other weapons though. There may be though because I think cleric weapons are to do with their beliefs etc. rather than not being able to use them, where as a mage cannot use them cos he/she does not have the necessary combat training.
__________________
Moderator of Baldur's Gate, Fable 2, Hellgate:London, Neverwinter Nights 2, The Witcher and VtM:Redemption.

Last edited by mr_sir; 03-31-2007 at 11:36 AM.
Reply With Quote
  #3 (permalink)  
Old 03-31-2007, 10:47 AM
AvatarOfLight's Avatar
Exalted Member
 
Join Date: Mar 2007
Location: The Netherlands
Posts: 403
Send a message via MSN to AvatarOfLight
I am fairly certain you are restricted to unarmed, hammers and maces when it comes to cleric melee combat.
__________________
Sage plays a paladin,
because other classes would be frowned upon for laying their hands on a wounded companion

Last edited by AvatarOfLight; 03-31-2007 at 11:14 AM. Reason: Signature
Reply With Quote
  #4 (permalink)  
Old 03-31-2007, 11:31 AM
mistered's Avatar
Exalted Member
 
Join Date: Feb 2007
Posts: 69
re: cleric weapons

Thanks. So I am sure now. I also assume that dual fighter -> cleric is still benificail since a cleric alone has only one point proficeiency but with a dual f->c can get up to 2 or even 3 points of prof. ( I am thinking of dual f2 or 3 -> cleric).
Reply With Quote
  #5 (permalink)  
Old 03-31-2007, 12:21 PM
kmonster's Avatar
Exalted Member
 
Join Date: Sep 2005
Posts: 961
I recommend putting the profiency points you get as fighter into sling and hammer/mace/flail (one of those 3). The clubs and quarterstaffs you'll find are a little disappointing.
Reply With Quote
  #6 (permalink)  
Old 03-31-2007, 01:58 PM
mistered's Avatar
Exalted Member
 
Join Date: Feb 2007
Posts: 69
cleric weapons

when a f3-cleric reachs level 3, can I hold on to the XP instead of advancing? in another word, can he stays as fighter for 3 more levels then switches to cleric.
Reply With Quote
  #7 (permalink)  
Old 03-31-2007, 02:24 PM
mistered's Avatar
Exalted Member
 
Join Date: Feb 2007
Posts: 69
re: cleric weapon

I've found out the hard way. I have a dual f3->cleric. I put 3 (+++) into hammer and when I switches to cleric at level 3, alas I lost the prof points for hammer. This is not expected but it's the game.
Reply With Quote
  #8 (permalink)  
Old 03-31-2007, 02:34 PM
mr_sir's Avatar
Moderator
 
Join Date: Oct 2005
Location: UK
Posts: 3,101
You always lose the proficiencies from your first class until your second class' level is one higher than the level of your first class.
__________________
Moderator of Baldur's Gate, Fable 2, Hellgate:London, Neverwinter Nights 2, The Witcher and VtM:Redemption.
Reply With Quote
  #9 (permalink)  
Old 03-31-2007, 05:37 PM
Exalted Member
 
Join Date: May 2004
Posts: 601
If you're struggling with understanding the concepts, I'd recommend reading the manual on Disc 1 regarding dual classing. You will regain those proficiencies upon reaching cleric lvl 4, if you dualled at fighter lvl 3.

These low level dual classes are fine for normal difficulty, but if you ever end up playing on higher difficulty, I'd recommend multiclasses or higher level dual classes.
__________________
When your back is against the wall... the other guy is in a whole lotta trouble.
Reply With Quote
  #10 (permalink)  
Old 03-31-2007, 09:55 PM
mistered's Avatar
Exalted Member
 
Join Date: Feb 2007
Posts: 69
re: cleric weapon

I have the manual on my desktop which is checked back often. My other question related to fighter3 -> mages(including cleric) is can I hold on to the level or I have to level up? meaning if I have a fighter at level 3 instead of changing him into a mage and lost his bow skill; can I wait another 3 levels then change him into a mage with a fighter bow skill.

I think normal difficulty is just fine. But thanks for direct my attention to the difficulty key. As the manual says " read when you need" and don't read from cover to cover. It's a game, not a course for study. Let's enjoy it.

Last edited by mistered; 03-31-2007 at 10:18 PM.
Reply With Quote
  #11 (permalink)  
Old 04-01-2007, 02:07 AM
Exalted Member
 
Join Date: May 2004
Posts: 601
Quote:
My other question related to fighter3 -> mages(including cleric) is can I hold on to the level or I have to level up? meaning if I have a fighter at level 3 instead of changing him into a mage and lost his bow skill; can I wait another 3 levels then change him into a mage with a fighter bow skill.
I don't think I quite understand the question. Are you asking if you can "squat" as a fighter until you gain enough XP to level up 4 levels as a mage or cleric or whatever all at once? If that is the question, the answer is yes.

Quote:
I think normal difficulty is just fine.
Yes, it is. I was just mentioning that you may find the low level dual classes to be less advantageous should you try out HoF mode. You can max out character levels, thus leaving you with, e.g., a Fighter3/Cleric30, which is less effective (especially with weapons) than a multiclass character or higher level dual class. Low level dual classing is essentially a way to get single class characters without the pronounced weaknesses (e.g. poor combat ability, lack of HP) of their class.
__________________
When your back is against the wall... the other guy is in a whole lotta trouble.
Reply With Quote
  #12 (permalink)  
Old 04-01-2007, 05:08 AM
kmonster's Avatar
Exalted Member
 
Join Date: Sep 2005
Posts: 961
As soon as you dualclass you start with 0 XP in your new class (mage in your case). The addiditional XP you gain in your first class (fighter) are lost forever.
Even a level 3 fighter with 1,000,000 XP will start with 0 XP after dualclassing too mage.
So better dual now. The dualing period will be quite short, it should be over in the first chapter.
Reply With Quote
  #13 (permalink)  
Old 04-01-2007, 11:20 AM
mistered's Avatar
Exalted Member
 
Join Date: Feb 2007
Posts: 69
re:cleric weapon

1. Fisrt I want to report here something unexpected( from reading the manual):

I started a f2->cleric. At f2 I got sling(++) and hammer(++). Then at cleric 1 I add one + to each skill. So what did I get at cleric 3. From your discussion above, I would think your anwer would be sling(+++) and hammer(+++). But it's wrong. I only get for cleric sling(+) and Hammer(++).

2. Second, I have a few f3-> mage and at f3 each has bow skill (+++). I want to keep this skill on but I am not sure I can just let the game going w/o leveling up, until I got to 10,000 XP which is the time when the mage get to level 4. I am trying it now. OK, this may be the right word, I want to withhold the dualing process until the mage get enough XP for lvel 4.

Last edited by mistered; 04-01-2007 at 11:32 AM.
Reply With Quote
  #14 (permalink)  
Old 04-01-2007, 12:09 PM
mr_sir's Avatar
Moderator
 
Join Date: Oct 2005
Location: UK
Posts: 3,101
Quote:
Originally Posted by mistered View Post
1. Fisrt I want to report here something unexpected( from reading the manual):

I started a f2->cleric. At f2 I got sling(++) and hammer(++). Then at cleric 1 I add one + to each skill. So what did I get at cleric 3. From your discussion above, I would think your anwer would be sling(+++) and hammer(+++). But it's wrong. I only get for cleric sling(+) and Hammer(++).

2. Second, I have a few f3-> mage and at f3 each has bow skill (+++). I want to keep this skill on but I am not sure I can just let the game going w/o leveling up, until I got to 10,000 XP which is the time when the mage get to level 4. I am trying it now. OK, this may be the right word, I want to withhold the dualing process until the mage get enough XP for lvel 4.
1. That's normal as proficencies in the same weapon do not stack when dualling

2. As others have already said, it will not work. You will simply lose all the xp you have saved up and end up fighter 3, mage 1 and will no longer even have the 10000xp to spend on levelling up. It will just vanish.
__________________
Moderator of Baldur's Gate, Fable 2, Hellgate:London, Neverwinter Nights 2, The Witcher and VtM:Redemption.
Reply With Quote
  #15 (permalink)  
Old 04-01-2007, 01:27 PM
Exalted Member
 
Join Date: May 2004
Posts: 601
Whoops, I guess I was wrong about the dualing/squatting process. Sorry about that. I haven't used lower level dual classes in a looong time.

You can't stack proficiency points once you dual over from fighter. If your fighter proficiencies outnumber your dualled class proficiencies in a particular weapon, the fighter proficiencies essentially overshadow/wipe out the single proficiency point once you regain your fighter class.
__________________
When your back is against the wall... the other guy is in a whole lotta trouble.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
© 2000-2008 GameBanshee.com