Hehe - u sound like Jaroo the Druid from Temple of Elemental Evil!
U know, I really wish they could create a D&D game that could have additional expansions where the storyline could be made nonlinear and dependent on the evil/good actions taken by your party. That is, if you start walking down the evil road, the game engine would ask u to install XYZ expansion that would adjust the storyline to cater to your evil party. If you decide to be a good party, then you play the ABC expansion that caters to characters with good intentions, etc.
Temple of Elemental Evil tried to be nonlinear with its concept of party alignment that's chosen at the new game creation stage. But ToEE is still linear in that most of the quests can only be finished successfully if you choose to basically act like a Jedi Knight as opposed to a Sith Lord (sorry if I'm mixing my game metaphors.). IWD is fairly linear, too, in terms of the dialog choices - you can select the "evil" dialog options, but for the most part, you're stirred towards the same outcome: if the NPC is bad, you kill him; if he's good/neutral, u help him or leave him alone.
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Originally Posted by Aerich The druid was maintaining the balance. After killing so many evil things, it had to kill some good things to even it all out.  |