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Go Back   GameBanshee Forums > Forum Categories > Action RPGs > Hellgate: London

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  #1 (permalink)  
Old 06-19-2005, 11:58 AM
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First post (yes it does have a purpose)

I'm suprised noone has posted here yet ? First posts used to be a treasured thing

Anyway, what does everybody thing of this title? Apart from the bad name

From what I have read it is by the same folks who brought us Diablo, which would ordinarily leave me hopeful - but this has got me very worried. For an action RPG it seems ridiculously Doom-esque - which is a very bad way for action RPGs, and action RPG developed to go .

Take a look at screenshots and it is almost a ripoff of Doom and seems to be a waste of a very good concept for an action RPG that these guys have come up with.
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Old 06-23-2005, 06:23 PM
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Perhpas its some kind of sequel or something.
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Old 07-04-2005, 06:07 AM
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I had been quick to think the same thing about this game, but have just finished watching the latest movie, and was absolutely blown away - I imagine that it will be much more than just a "Doom 3 clone" - because of the RPG elements, I imagine that it would be kind of like a first-person Diablo with a modern, tech flavour.

As much as the movie impressed me, I cannot wait to see some proper gameplay demos. I'll reserve judgement on this one - but am quietly excited
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Old 07-10-2005, 08:09 AM
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ok, lets review this, its about a gate to hell that has opened, (doom) on earth (doom two), in london (yay for britan) made by the people who did diablo and left blizzard because they had nothing to do, and diablo loves going to hell, so we cant blame them there, its an rpg (not doom, but more diablo-ey) with large big big big guns, more like quake than anything else. to do with a bunch of different warrior survivors underground in wierd places in safe havens, (matrix). who are called the "templars" and anything else hasnt been sorted out yet
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Old 07-18-2005, 04:04 AM
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Anybody know how much "RPG" this game actually will include.
I've not really read many previews so far, and most seems to focus on the FPS aspect.
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Old 07-18-2005, 07:09 PM
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From the many playtests I've read about over the place (here's one for example - http://www.gamespot.com/pc/rpg/hellg...w_6126171.html)

it would appear that even though the game is played in first person view, it's much more an RPG than an FPS.
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Old 07-18-2005, 10:41 PM
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Well - so far the only RPGish elements is some sort of character development and character skill, which doens't make a RPG. If it did then even (some) RTS games would be RPGs.

So to me it still seems like a FPS with a few RPG elements, but not as a FP-RPG as I've seen it mentioned some times.
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Old 07-30-2005, 04:53 AM
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Quote:
Originally Posted by Xandax
So to me it still seems like a FPS with a few RPG elements
Thats the worrying conclusion I'm drawing.
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Old 09-19-2005, 03:28 PM
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When I first saw screenshots for this game, I had the same type of concerns. While I do enjoy HL2 and Halo on the pc, I was disappointed that this game appeared to have a heavy FPS element to it. I have been trying to keep up on this game through interviews for a while now and I have become more relieved after seeing Bill Roper repeatedly emphasize this game is an RPG. As far as the Doom'esque weapons, here is a quote from a recent interview...

-Hellgate Guru (the interviewer): What's the difference between spells and weapons? You have previously described weapons as 'spell delivery systems', so we're curious to what extent the weapon's damage output is dependent on the weapon, and how the player's own skills and spells come into play in conjunction with his equipment.

Bill Roper: In relationship to weapons, skills currently modify the way players use them. For example, the Circle Slash skill (not the real name, but it gets the idea across) allows a character wielding a sword to strike at any demons within a 120 degree arc in front of him. The Speed Slash would slightly reduce damage, but do a flurry of hits.
While some spells may be their own damage types, others will affect demons by reducing their abilities, slowing them, and so forth. Please note that this is an AMAZINGLY early and HIGHLY incomplete list of ideas and are presented for demonstration and comparative purposes. END QUOTE

This idea of guns being spell delivery systems is intriguing. Bill Roper has repeatedly claimed that this game will not be some trigger fest where your worth is based on reflexes and marksmanship. The weapon damage has been described as area of effect, eliminating the need for dead-eye aim. Plus, keep in mind that guns will not be the only weapon type in the game. This interview specifies swords and I also saw some type of exploding device in the theatrical trailer.

The definition of a standard RPG has become more vague over the years developers try to implement new ideas, this looks to be another example. We will just have to wait and see how far this game goes in breaking that traditional RPG mold. Given these Flagship guys' past games, I am more than willing to give them the benefit of the doubt.
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Old 09-19-2005, 10:52 PM
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Quote:
Originally Posted by Casserole
<snip>
The definition of a standard RPG has become more vague over the years developers try to implement new ideas, this looks to be another example. We will just have to wait and see how far this game goes in breaking that traditional RPG mold. Given these Flagship guys' past games, I am more than willing to give them the benefit of the doubt.
I disagree that the "definition" of a standard RPG has become more vauge, it seems more like developers who seem to put more empazisme(sp?) on graphics, action, combat and ease of use, and less so on character and story development making RPGs into "RPG-Lite".
But that is a different disucssion all together.
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Old 11-16-2005, 06:30 PM
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A quick query:
I remember reading something official saying that you can make you character look unique (with armour I'm guessing), but if it's first person, does it really matter (you won't really enjoy how cool you character looks - and they do look cool so far )?
And furthermore, at Hellgate: London guru, there are melee and ranged weapons, but there are no armours listed in the item data base - does this mean that there isn't different armours?
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Old 11-17-2005, 04:26 PM
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Somewhere around 100 basic weapon types along with a large amount of armor types make item collecting and weapon modding weapons a huge part of the experience.

Checking around the news thread, I found your answer. Yes, there will be different types of armour, many kinds actually, but it is possible that the database you were looking at was for weapons or items you pick up off the ground.

Or they have yet to make that area of the game, considering how long it is until this game is released. Information on this game is still a little sketchy, but I will keep an eye out for you.

Anyways, a little extra tidbit for you (you an always ask questions in the news thread, as I check it far more often) is that when equipping a melee weapon, the camera extends the view outwards for you, so you can see more.

I don't know what the game is classed as, but at the time it is more of an RPG, as listed, with a series of Action based additions. Also, I do not know if this game is a FPS, or a TPS, along the lines of weapon control. It looks, however, like the computer targets for you, perhaps, an addition you can turn off, and the like. Basically, KotOR with more control with weapons, on Earth, with demons.
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Last edited by Hill-Shatar; 11-17-2005 at 04:30 PM.
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Old 11-18-2005, 07:25 AM
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Quote:
Originally Posted by Hill-Shatar
Somewhere around 100 basic weapon types along with a large amount of armor types make item collecting and weapon modding weapons a huge part of the experience.

Checking around the news thread, I found your answer. Yes, there will be different types of armour, many kinds actually, but it is possible that the database you were looking at was for weapons or items you pick up off the ground.

Or they have yet to make that area of the game, considering how long it is until this game is released. Information on this game is still a little sketchy, but I will keep an eye out for you.
Danke sehr! (I'm not usually like this, but,: Too many words )
Sorry though, I usually do check out before asking - but don't worry about "keep[ing] an eye out" for dear old me.

Quote:
Anyways, a little extra tidbit for you (you an always ask questions in the news thread, as I check it far more often) is that when equipping a melee weapon, the camera extends the view outwards for you, so you can see more.

I don't know what the game is classed as, but at the time it is more of an RPG, as listed, with a series of Action based additions. Also, I do not know if this game is a FPS, or a TPS, along the lines of weapon control. It looks, however, like the computer targets for you, perhaps, an addition you can turn off, and the like. Basically, KotOR with more control with weapons, on Earth, with demons.
Ahh that's good (the tidbit's a birthday present? ).
A "KotOR with more control with weapons, on Earth, with demons" would kick ass..hopefully.
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Old 11-18-2005, 11:27 PM
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Well, it took me a little bit of digging, so don't be too worried about it.

Ditto. Way too many games lately that I have been disapointed by, and I am hoping that this game will be a nice change of pace.
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Old 01-08-2007, 07:59 AM
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I did take a look at a few gameplay trailers on Gamespot and other sites and from the looks of it, the way Hellgate: London plays reminds me a bit of Unreal Championship 2 (XBox) because of a few combat similarities like 3rd person view for melee combat and first person view for gun combat. Not sure if I will be really interested in this game as I'm really not into this sort of post-apocalyptic type theme at all.
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