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Go Back   GameBanshee Forums > Forum Categories > RPGs > Gothic I, II, & III

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  #16 (permalink)  
Old 06-07-2005, 07:51 AM
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Wolfheart, your comment leaves me confused. You don't enjoy save/loading 5 times to open a chest, but you don't take or like lockpicking? In that case, how do you open chests?
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  #17 (permalink)  
Old 06-07-2005, 10:42 AM
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I guess he simply does not open them - at least the locked ones. He seems to be that type of guy who rather reloads a couple of times instead of investing skillpoints in the lockpick skill and attribute points in dexterity. Both is needed if you want to pick locks, because every lock has a specific combination you have to find out. Usually this is done with a lockpick. You have to turn it left or right in the lock and if you choose the correct direction a couple of times the lock is open. If you choose the wrong combination, there is a possibility that the lockpick breaks. This depends on your dexterity. The ability to pick locks in general depends on the lockpick skill. Now, yes, it is easier to take a dozen of lockpicks with having approximately no dexterity and finding out the proper combination just by trying most possible combinations, destroying the whole set of lockpicks due to the low dexterity, remembering the proper combination and reloading. But I'm not sure if this was intended by the devs...
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  #18 (permalink)  
Old 06-07-2005, 01:08 PM
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Heh. No, I suspect that wasn't their intention, either. Did you find the contents of chests worth the investment in lockpicking and dexterity?
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  #19 (permalink)  
Old 06-07-2005, 03:43 PM
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That really depends... Some chest only give lets say 10 gp while others give amulets and weapons of use. And I also wonder if someone manage to find all chest without using the walkthrough, since they are scattered throught the whole game and hidden everywhere.

I did take pick lock later in the game, only because some chest looked more interesting than others. But investing a lot of dex just to successfully open a chest is a waste IMO.

I just restarted the game and I am planning to become a mercenary.
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  #20 (permalink)  
Old 06-07-2005, 03:59 PM
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Not if you want to be proficient in archery and a deft pick-pocket.

And it's fun. You take the risk of loosing that lockpick and getting just a few coins instead, but hey, you finally know what's in that darn chest, don't you? . Lockpicking is the first skill I choose...
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  #21 (permalink)  
Old 06-07-2005, 04:31 PM
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No, i just dont open then, my Paladin and Mage for example didnt spend any points in dexterity, i didnt find it worth my wile to learn lockpicking and either

a. waste a lot of lockpicks untill i figure out the combo or
b. save load untill i figure it out.

Locked chests are mixed bunch, some have amazing stuff, others are junk.
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  #22 (permalink)  
Old 06-08-2005, 04:04 PM
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...the thief skills and the trade itself in G2 just aint that fun.the prize is rareley worth it....its more about geting into the feeling of theft....
i usualy like to become one if the game offers the choice, coz i enjoy 'living it' - and coz its worth the items.but most of the 'special' items and weapons in G2 are guarded by hostile NPCz.
this game shows its best sides from the fighter (merc - more interesting) or a mage point of view
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  #23 (permalink)  
Old 06-10-2005, 07:49 AM
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Quote:
Originally Posted by Monolith
Not if you want to be proficient in archery and a deft pick-pocket.

And it's fun. You take the risk of loosing that lockpick and getting just a few coins instead, but hey, you finally know what's in that darn chest, don't you? . Lockpicking is the first skill I choose...
Sounds like something I'll invest some points in.

The best "thief chests" I recall were the word-lociks in Betrayal at Krondor. They stated riddles of differing complexity, then offered you a sequence of 3-25 slots, each slot containing 4 letters. You had to "find" the answer to the riddle in the slots. What a shame that system wasn't employed again, but hell, BoK was designed for intelligent players; and the game companies today know there aren't any, right?
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  #24 (permalink)  
Old 06-11-2005, 09:21 AM
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Perhaps they just don't know any good riddles anymore... . I guess that you're right though. And yes, the chests in Betrayal at Krondor were pure fun. Hey, I'm sure it would be possible to make a mod for Morrowind (or rather Oblivion) which includes a couple of those chests. This could be combined with some quests...and a nice plot. It's a shame that I *really* don't know any good riddles...
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  #25 (permalink)  
Old 06-11-2005, 01:19 PM
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Originally Posted by Monolith
Perhaps they just don't know any good riddles anymore... . I guess that you're right though. And yes, the chests in Betrayal at Krondor were pure fun. Hey, I'm sure it would be possible to make a mod for Morrowind (or rather Oblivion) which includes a couple of those chests. This could be combined with some quests...and a nice plot. It's a shame that I *really* don't know any good riddles...
Not to move things too far away from the subject, but if you care to do such a thing and need help with riddles, let me know. I devised quite a few when I worked as a GM on Dragonrealms, years ago. Used to get a kick watching the players working in groups to decipher the meanings.

That's one thing I miss in today's RPGs: literate puzzles. I swear that Lucasarts must have told Bioware and Obsidian that the KotoR games were intended for 6 year olds.
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  #26 (permalink)  
Old 06-13-2005, 06:56 AM
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I'll keep that in mind, thanks. Right now it's still vague though, I think I'll wait for Oblivion or perhaps NWN 2.
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