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Might and Magic help sites  
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Old 05-18-2007, 11:12 AM
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I thought a compendium of useful link sites might help players of the games, since these are no longer current. There are a lot of dead links out there. Getting to the goods is rather hard to do, nowadays.

I've found this Might and Magic VI site extremely good for M&M VI, but frustrating. It has all the maps, dungeons, and points of interest everywhere, noted, but it loads as a single page. Don't try and print it.

Mandate Mania is an old M&M VI site, but very thorough. It also has maps that are well annotated, if not as thoroughly as the previous one. It also lists alchemy formulae, skill raising locations, and a suggested progression for quests. Good stuff.
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Another long-lasting site is Redneck's Tavern  
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Old 05-19-2007, 04:13 AM
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You don't want to overlook this one.

Redneck's MM6 Tavern

Or Tennesse Ernie's page.

TEF's Guide to Enroth v2.0

There is also Dave O's site, but I'll have to get back to you on that one.

(Later, in edit) Here that one is.

DaveO's Looting Lore
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Last edited by Kiwi; 05-19-2007 at 01:46 PM.
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Old 05-19-2007, 12:00 PM
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I am getting close to updating my Web page after a long neglect of the page. I will be adding Sacred Single Player exported characters played up to level 50 for other people to try them if they wish. I'll also do some link and minor site changes(links to previous and home page on all pages, and providing more up-to-date M&M DOS emulation sites).
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Last edited by DaveO; 05-19-2007 at 12:19 PM.
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Old 05-19-2007, 03:52 PM
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Nice ot here it, DaveO. Thanks for helping the community out.

You may want to include a 1.1 executable for M&MVI. As I recall, the 1.2 patch solves a lot of problems, but creates 2, both involving entry to places that are locked when they shouldn't be. You may want to place a 1.1 executable up on your site, the idea being that the player can swap it out for 1.2 until they get past the "dead point," then save, exit, and put their 1.2 executable back in place.
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Old 05-20-2007, 07:17 AM
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Fable, if you scroll down on my Web page there is a 1.1 .EXE file I have listed on a hyperlink. It's been there since the 1.2 bug was discovered. I'll be adding pointer links to Mok's M&M patches for 6-8, so it should be within the next few weeks when I update the page.

P.S. - Thank you for the kind words. I enjoy helping out the 'old schooler' gamers that enjoy the DOS M&M games, and am quite passionate about enjoying my gaming experiences and helping to share them with others.
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Old 05-20-2007, 08:09 AM
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Quote:
Originally Posted by DaveO View Post
Fable, if you scroll down on my Web page there is a 1.1 .EXE file I have listed on a hyperlink. It's been there since the 1.2 bug was discovered. I'll be adding pointer links to Mok's M&M patches for 6-8, so it should be within the next few weeks when I update the page.
You're quite right, and I don't see how I could have missed it, before. Kudos to you for having that.

Quote:
P.S. - Thank you for the kind words. I enjoy helping out the 'old schooler' gamers that enjoy the DOS M&M games, and am quite passionate about enjoying my gaming experiences and helping to share them with others.
We share a common purpose, what with GameBanshee and all.
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Old 05-20-2007, 10:29 AM
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MM6 was by far the most finicky in terms of patching to 1.2

My Limited Edition copy requires a certain process, the regular MM6 program still was bugged in version 1.2 until Mok's patches. Right now there's been a surge of interest in modifying the MM6 thru MM8 games, so maybe there will be somebody out there who will provide the equivalent of Team Gizka's work on KotoR 2.
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