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09-11-2009, 04:34 AM
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 | Exalted Member | | Join Date: Oct 2005
Posts: 2,825
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Title change request. It's obscure in this forum. - No fast travel, better fast-transportation (Morrowind, World of Warcraft)
- Different camera angles during dialogue, show off the player a little.
- The possibility to skip the intro of the game (no we won't like your game so much we will play through the dungeon again and again and ag-..)
- The possibility to enter the game world at differents areas in the game (by ship, prison, airport, whatever), just so the initial settings of the game don't get too overplayed while others are rarely visited.
- No more stiff NPC acting
- during dialogue, don't let the other npc stare at you all the time, unmoving
- during dialogue, expressions / emotions change line by line. Unrealistic
- during dialogue, the bodies have a stiff Unreal quality - the next game should take a few pointers from Troika's Vampire the Masquerade: Bloodlines. Think gestures & specific expressions during dialogue.
- No more generic racial voices.
- The inclusion of Player dialogue
- a karma system & quest design that goes beyond the usual good&evil ending
- More original approach to the fantasy genre, like in Morrowind and perhaps the Shivering Isle expansion
- Better LOD textures
- No more visible tiling in terrain textures
- Similar lightening effects on both the ground and SpeedTree's grass effects, so one won't look darker or lighter than the other.
- the ability to not only choose prefab FaceGen renderings, but also store your own.
- a seperate shader to change eye color
- A marriage between Oblivion's short, plentiful quests and Fallout 3's few long ones.
- Generally a more mature theme in the content.
- No more rewards that end up breaking the game too much (endless alchemical ingredients for the already overpowered Alchemy skill, Grey Fox Cowl)
- More limitations to class design, alowing the rise to more specific builds. Possible inclusion of feats with attached requirements.
- More change in the music tracks, and (very important) the inclusion of long stretches of silence between them.
- A necromancy magic skill that actually involves necromancy (just call summoning summoning)
- Weapon that degrade visually over time, by shader etc
- Vampirism that doesn't look all wrong on the Beastraces
- A complete overhaul of Oblivion's Vampirism system. No more getting stronger without feeding at least.
- Vampirism related quests.
- Bring back Lycantrophy (+ the three points mentioned above).
- A construction set that is better able to access the inner workings of the game. Ideally, I would like to not have to resort to yet another resource-consuming Script Extender for the mod community to improve upon things
- Attribute consequences for running too much. Running makes walking obsolete and the game world small.
- Improvements upon the Athletics skill shouldn't affect the speed of your basic walking motion, only running (walking with high athletics looks a bit strange).
- No invisible walls along the borders of the game. As it turns out, Oblivion plays quite nicely without them.
- Immersion.
- Immersion.
- Immersion.
I could go on, but I have to lie down. Doctor's orders.
Last edited by Tricky; 09-11-2009 at 04:46 AM.
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