Register Lost Password?  Cookie?
  The time now is 06:43 AM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > News & Feedback > GameBanshee News

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 06-30-2008, 09:44 PM
GameBanshee News's Avatar
News ID
 
Join Date: Nov 2002
Posts: 25,275
Post World of Warcraft: Wrath of the Lich King Previews

New previews of Blizzard's World of Warcraft: Wrath of the Lich King expansion pack continue to trickle in following the Worldwide Invitational event in Paris. The first is at GameSpy:
The Death Knight's sword has space for up to six runes ( two each of the "Blood," "Frost" and "Unholy" runes are the default loadout) and every ability is powered by some combination of the user-configurable runes on the blade. That makes managing cooldowns and knowing what's available when just a bit more complicated than classes that operate off basic mana. Depending on which runes a player has on the blade, there will be abilities that can only used rarely while others will become the Death Knight's bread-and-butter attacks. This rune combination will also need to be coordinated with a player's talent built as a player specced heavily in the "Unholy" tree will find themselves as a significant disadvantage with more than one "blood rune."

Next up is Eurogamer:
A quick scan of the Death Knight's talent trees gave a glimpse of the class' future: summonable runic weapons that repeat your attacks, unleashing blood worms, lots of spell deflection and minor self-healing, frost-based crowd control, turning yourself into a controllable Ghoul for 45 seconds when you die, exploding enemy corpses and swarms of unholy insects. We already know that later skills include the ability to summon Ghoul minions and even resurrect players as Ghouls they can control, with Ghoul abilties.

And, finally, IGN:
Consuming runes by using skills also charges up your runic power meter, which lets you fire off different kinds of skills. Right now the only skill for the Death Knight that uses runic power is his death coil ability, a damage spell that can also heal a friendly undead target. Also in his repertoire was death grip, which pulls a target toward the knight and forces it to attack, a damage spell that also reduces attack speed, a damaging melee strike that inflicts more over time, and a special strike that becomes more powerful if disease effects are active on the target.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
© 2000-2008 GameBanshee.com