Register Lost Password?  Cookie?
  The time now is 06:46 AM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > News & Feedback > GameBanshee News

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 05-16-2008, 05:11 PM
GameBanshee News's Avatar
News ID
 
Join Date: Nov 2002
Posts: 25,275
Post World of Warcraft: Wrath of the Lich King Interview

Eurogamer brings us a lengthy three-page interview with Blizzard Entertainment's Jeff Kaplan, J. Allen Brack, and Tom Chilton about what we can expect from their World of Warcraft: Wrath of the Lich King expansion pack and future additions to the game.
Eurogamer: You've got a couple of fairly heavyweight competitors launching this year - Age of Conan and Warhammer Online. Those games both have a heavy focus on PVP in the endgame. Do you think you might lose quite a few PVP players to these games?

J. Allen Brack: We don't really think about it like that. We don't make games in a vacuum, we don't just play World of Warcraft, I love online games, I play a lot of online games, and I'm really excited about those games coming out because I want to play them. I think that's fairly common across the board.

I think there's room for all three of those games to be successful. I mean, the worst thing for our industry is for online games to come out and fail. They cost so much money to develop, and it's so difficult, and it's such a huge labour of love to launch an online game, for it to fail is sad for everybody.

Eurogamer: Do you think WOW is ever going to need a complete overhaul of the engine?

J. Allen Brack: That's actually something we talk about every expansion. It's interesting, two games have really tried that before, Ultima Online tried it and EverQuest tried it as well, and in each case it was only somewhat successful. In each case a lot of people continued to play with the original client, because it was faster, or they preferred it, or were just used to it or whatever. And so for me as a game developer, the idea that we would spend so much time and energy on something and have people go, "meh, that's not really for me," that's not very exciting.

So I don't think there's really a clear model as to how to do that successfully. The model we have with Wrath of the Lich King allows people with high-end machines some additional graphical effects, and then we'll have some kind of fallback for the people who don't. Will we need a graphical update from the ground up at some point? Yep, probably. And I'm positive we'll talk about it next expansion.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
© 2000-2008 GameBanshee.com