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Old 04-13-2005, 09:54 PM
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A pair of new reviews for Blizzard Entertainment's World of Warcraft have hit the web over the past few days. The first is at GamerDad with an overall score of 4.5/5:
    In the end, World of Warcraft is much better than most of the MMORPGs out there, and different enough to be clearly labeled as a 2nd generation title in the genre. Even new players to the genre should find it fairly easy going, as Blizzard has made a sincere effort to make the game enjoyable to those who are hardcore players as well as the casual player with just a few hours to spend each week. Some might find the monthly fees annoying, but they are low enough to be compared to buying a new computer game every few months. If World of Warcraft is continued to be played regularly, it still comes out as a good buy.

And the second is at MMORPG.com with an overall score of 8.1/10:
    In fact, there is little about this game that isn’t “nice,” “well done,” “excellent,” or some other superlative. The game is outstanding in just about every area. The biggest problem comes in the area of performance. World of Warcraft is a victim of its own success. Many remember the first few days when the number of servers was doubled because of the high demand. Even more have been added since then and other improvements have been attempted. The problem is that almost half a year after launch, Blizzard still hasn’t solved its server problems. Users on higher population servers are put in queues when attempting to log on, which can result in waits of several minutes or more, and even after waiting there are times when the users have trouble getting into the gameworld. A recent effort to alleviate some of the population problems by moving players to lesser populated servers met with limited success. A solid solution for overpopulated servers has yet to be presented.
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