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03-27-2009, 10:36 AM
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 | Exalted Member | | Join Date: May 2007
Posts: 70
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While his insight is interesting, he fails to understand the fundamental reason why the game failed. As interesting as it was, the pay to play model had a serious problem. Mike describes that problem as : Quote: |
"Imagine how bad this if you're giving everything away for free, and you're trying to get people to pay you. Because then they hear that the billing is screwed up. And they say hey, I can get all this stuff for free. Why would I pay for it?"
| No mention of the fact that they were charging a monthly fee equivalent to a full MMOG, for online content equivalent to Diablo II. Chat areas, extended stash, a few rare items. It's still a fully instanced game that plays like SP. Dungeon Runners has more advantages to subscribing than Hellgate did at launch.
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