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Old 09-02-2004, 09:23 AM
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Infinite Interactive's official Warlords Battlecry III website has been updated with the news that they've released a version 1.03 patch for the RTS/RPG hybrid. Here's a list of what has been fixed, added, and changed:
    New Features:

    - We have added a new area in the Campaign - Zhur.
    - You can sail there from The Trarg.
    - The Dark Elves have new graphics for their buildings
    - Lots of new mercenaries in the campaign
    - Dozens of new magic items, 20 of which were submitted by players through Infinite's new Battlecry III website

    Bug Fixes

    - Animals shot by towers no longer count as a kill (this fixes a bug in Slugfest Mode, as well as an XP exploit).
    - Fixed the Lairs in the White Mountains campaign map that do not work correctly
    - Resurrection now correctly only resurrects enemies at mastery level 3 and higher
    - Fixed the description of the Comprehension Spell - it only gives 25% skill cost reduction, + 5% per level of mastery
    - Fey upgrades now correctly affect Leprechauns
    - Daemon upgrades now correctly affect Reapers
    - Famine is no longer free if you cast it with the hotkey
    - The Chaos Spell "Learn Spell" now functions correctly at higher mastery levels.
    - Mercenaries bought in the campaign that have a level but no "character name" now appear with the correct stats
    - Fixed an "infinite mana" exploit obtained by equipping & re-equipping a "+max mana" item while mana is on zero
    - Corrected help text for the Reaper - he steals 20XP per Soul
    - Many typos fixed in th campaign - particularly the Journal

    Balance Changes:

    - Items now trigger the cooldown time for spells, exactly like casting a spell would do.
    - All exiting items have been rebalanced.
    - Spores can now attack flying troops.
    - Units that are resistant to arrow fire are now also resistant to Fire Arrows (this also applies to buildings)
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