Register Lost Password?  Cookie?
  The time now is 11:54 PM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > News & Feedback > GameBanshee News

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 06-30-2008, 12:47 PM
GameBanshee News's Avatar
News ID
 
Join Date: Nov 2002
Posts: 24,803
Post Too Human Preview

UGO Gamesblog has put together a detailed preview of Too Human after getting their hands on a press build of Silicon Knights' upcoming action RPG.
In terms of gameplay, Too Human finds its closest relatives in Diablo and, to a lesser extent, dual-analog shooters such as Smash TV. Melee combat and firearm targeting is controlled entirely with the right thumbstick, with combos possible by jerking the stick in the direction of another enemy as Baldur is in the act of sliding towards the first. Double-tapping in any direction triggers an enemy-launching juggle attack and Baldur can even slide through the air, continuing his combos from above the fray. Firearms, which have a limited clip size but unlimited reloads, are fired with the two triggers; left for primary fire and right for secondary, which can be anything from a second pistol to a grenade launcher.

When it works, combat feels fluid and fast-paced, with Baldur zipping from enemy to enemy with the agility of… well, of a cybernetically enhanced man-god. When the combat doesn’t work, it’s usually a result of Baldur’s movement speed. As agile as he is in the midst of a combo, Baldur generally moves around the battlefield at a sluggish pace. He can dodge-roll but not block, meaning that avoiding an attack involves rolling away and then sliding back. That’s pretty much the pattern of play: wade in and attack some enemies, roll away when one or more rears up for an attack, slide back in, rinse, repeat. Always repeat.

Most of the time this works just fine, especially once you start throwing in juggles and taking those combos skyward. It’s repetitive, no question, but enemies are constantly dropping weapons and armor tokens with ridiculously complicated names. Like Diablo, Titan Quest and others before it, Too Human is a lootfest. Those who enjoy constantly tweaking their RPG characters with ever-more-potent weapons and armor will get past Too Human’ repetition quickly when they’re deciding whether to equip the Myomer Reticulation Suit of The Cunning or the Pure ArmaCore Chestguard of Anger.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
© 2000-2008 GameBanshee.com