Register Lost Password?  Cookie?
  The time now is 06:35 AM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > News & Feedback > GameBanshee News

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 07-01-2002, 07:35 AM
GameBanshee News's Avatar
News ID
 
Join Date: Nov 2002
Posts: 25,275
Todd Howard Interview

Gamer.no has conducted an interview with Bethesda's Todd Howard, in which they focus on several of Morrowind's design issues. An excerpt:

    Q: Some players are complaining about Morrowind being too easy. The skills are being improved too fast and so are the levels. They also claim there is no real competition against the monsters who inhabit the world, except for the NPCs. Was this a design decision, or purely unintentional?

    A: Some of it is designed in, some of the exploits are obviously unintentional. We added a "difficulty" slider in the first patch to make it easier/harder for people. We still get people telling us how hard the game is, while some people say it's too easy. So a slider was the best way to go. It seems that players who find the hidden away magic items are the ones who find the game too easy. So it's more item-based power, than say, skills.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
© 2000-2008 GameBanshee.com