The main problem here is that MMO is not an entire genre. That would be like saying Single Player games is a genre. MMO is a technique, a sort of game-mechanics platform, like Single Player or Multi Player.
So that means:
Quote:
This isn't a criticism of Age of Conan, but an argument that the game, despite appearances, is playing it as safe as any game that's come before. |
So unlike the score of CRPG-lites we see for Single Player, or RTS, or FPS which all try to play it as safe as possible, steal techniques from each other, try to copy off each other?
So this must mean that there is a no innovation as a total in the entire main stream industry?
Which incidentally is often start to think when I see yet another run of the mill, but it isn't exclusive to "MMO", or AoC, because "MMO" is as said not a genre.
And where AoC is innovative from what I've tried so far, is by attempting to mix traditional single player techniques with MMO techniques. That and a number of other elements of course, but this was by far the most prominent that I experienced in beta.