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Post The 20 Most Innovative Games Ever Made  
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Old 06-10-2009, 01:01 PM
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GamePro has compiled a list of what they feel are "the 20 most innovative games ever made", and a few of the games we cover (BioShock, Final Fantasy VII, and World of Warcraft) managed to sneak into the feature.
Blizzard Entertainment created an entire planet inside of a video game, and the result was a revolution. This online game was so game-changing that it instantly legitimized the entire genre of massively multiplayer online (MMO) games and, ultimately, earned a subscriber roster that outnumbers some European countries.

...

How many games have been so addictive and engaging that entire subcultures are created around it? World of Warcraft was by no means the first MMO, but it was the game that perfected the rules and the experience, with a richly detailed, persistent universe for players to explore, and constant expansions ensuring that their characters would continue to grow and change as the game aged. Since the game's best treasures and biggest quests often required dozens of players to band together, WoW encouraged people to communicate both inside and outside the world of Azeroth, making the human element the secret heart of World of Warcraft.
 
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Old 06-10-2009, 01:11 PM
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More lists!!!

Quote:
Originally Posted by GamePro
But the real spark in the BioShock experience was the realization that you could choose to be the hero or the villain, and that killing the protective Big Daddies would leave you face-to-face with a helpless Little Sister who could do nothing but shiver at you in fear. Rescue or harvest: What would you do?
That NEVER posed a moral question to me. In fact, i felt worse killing the big daddy than harvesting his red eyed charge. The great thing about bioshock was the way its story was told, and the engaging environment... but besides that, i can hardly consider the game innovative.

My fav 3 of that list is Portal, Half Life and GTA. Felt like those games were truly unique in their own way.
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Old 06-10-2009, 02:39 PM
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Blizzard Entertainment created an entire planet inside of a video game, and the result was a revolution.
Because, you know, nobody had ever created a full planet online before. Well, except maybe Gemstone. Or DragonRealms. Or anyone of several hundred MUDs, MUSHs, and MUCKs. But hey, they were the first if you discount reality.
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Old 06-10-2009, 05:00 PM
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Because, you know, nobody had ever created a full planet online before. Well, except maybe Gemstone. Or DragonRealms. Or anyone of several hundred MUDs, MUSHs, and MUCKs. But hey, they were the first if you discount reality.
Also FF7 did that too long before WoW...

And GTA3 gets praised for freedom it offered, and the author even dares to claim that thath game was the first on that field? What about GTA1/2, Fallout 1/2 (even though those two had "linear" plot, you were very free to do what your hearth decided)?
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Old 06-10-2009, 05:22 PM
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Also FF7 did that too long before WoW...

And GTA3 gets praised for freedom it offered, and the author even dares to claim that thath game was the first on that field? What about GTA1/2, Fallout 1/2 (even though those two had "linear" plot, you were very free to do what your hearth decided)?
Yet it's news when someone publishes such a list, despite the fact that the list is filled with all sorts of basic errors. We just like to spread the truth, don't we?
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Last edited by fable; 06-10-2009 at 05:29 PM.
 
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Old 06-11-2009, 02:48 AM
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Originally Posted by Kipi View Post
Also FF7 did that too long before WoW...

And GTA3 gets praised for freedom it offered, and the author even dares to claim that thath game was the first on that field? What about GTA1/2, Fallout 1/2 (even though those two had "linear" plot, you were very free to do what your hearth decided)?
FF7 was far from the first to do that. Earliest I can recall, when we stick to consoles, is FF1, probably.
 

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