Register Lost Password?  Cookie?
  The time now is 05:11 AM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > News & Feedback > GameBanshee News

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 02-05-2008, 08:29 AM
GameBanshee News's Avatar
News ID
 
Join Date: Nov 2002
Posts: 25,282
Post The 10 Most Meaningful Videogame Quotes of All Time

Destructoid brings us a list of what they feel are the most meaningful videogame quotes of all time, with Fallout's "War. War never changes." coming in at #3 and BioShock's "Would you kindly?" coming in at #1.
    Even after most of the world has been turned into nuclear ash, even after the world governments have crumbled and the social infrastructure decays into anarchy, even when, after the greatest and most horrible war of all, the human race has every reason to band together in an effort to save one another from total annihilation -- they don't.

    War never changes.

    Fallout may be one of the most cynical, nihilistic game franchises in existence, which also makes it one of my personal favorites. Rather than half-assedly cultivating a world-weary tone through a sepia color scheme and needlessly gruff-sounding protagonists (I'm looking at you, Gears of War), the Fallout series tells the tale of some people who try to act with common decency in a world utterly lacking in it, and who are subsequently tortured and killed and exiled for their troubles. Cormac McCarthy would be proud.

    In the world of Fallout you can do varying amounts of good on your quest through the Wastelands but, more often than not, your efforts can be just as easily undone by bad luck or the corruption of others. You can save the Ghouls of Necropolis from starvation, only to hear of their slaughter at the hands of Super Mutants. You can help the Brotherhood of Steel find new technology, but they'll use it to further their war-driven, quasi-fascist agenda. And no matter how much good you do in the original Fallout -- no matter how quickly you save the denizens of Vault 13 from dehydration and destroy the Super Mutant base -- you will always be cast out by a hypocritical, bureaucratic Vault Overseer who claims that your heroism will make you a bad role model for the other Vault Dwellers.

    Without getting into a current sociopolitical discussion, let me just say that the themes suggested in Fallout (punishment of morality in an immoral world, the hypocrisy of authority, the petty and violent nature of humankind) can be seen quite clearly even today. Wars are driven by greed, necessity, stupidity, or fear -- and even after the cities have been burnt to cinders and the countryside irradiated, war will never change.

Personally, I would have given "What can change the nature of a man?" the top spot.
Reply With Quote
  #2 (permalink)  
Old 02-05-2008, 08:47 AM
Tricky's Avatar
Exalted Member
 
Join Date: Oct 2005
Posts: 2,118
"Would you like to see my batteries?"
PAL-18, Anachronox. Either GIR was based off his character, or it was the other way around.

As for the article, I'm not particularly impressed. Seems like they threw a few things together that would stick, including a classic for venerability. I think we could do better, even if it's just for a laugh.
__________________
"Get me some thermite and a parachute."
- Dresden Codak

Last edited by Tricky; 02-05-2008 at 08:55 AM.
Reply With Quote
  #3 (permalink)  
Old 02-05-2008, 09:08 AM
fable's Avatar
Super Moderator
 
Join Date: Mar 2001
Location: The sun, the moon, and the stars.
Posts: 28,424
Quote:
Originally Posted by GameBanshee News View Post
Personally, I would have given "What can change the nature of a man?" the top spot.
Me, too. It has added resonance for both of us, though, in that it isn't just a quote, but the theme running through PS:T. Arguably the only RPG to ever point its story at the adult mind, instead of the "I'm the center of attention, the long lost king, who wins everything" child mentality of just about everythng else.
__________________
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Reply With Quote
  #4 (permalink)  
Old 02-05-2008, 09:38 AM
dragon wench's Avatar
Moderator and Twisted Sister
 
Join Date: Apr 2001
Location: The maelstrom where chaos merges with lucidity
Posts: 18,185
Blog Entries: 15
I agree..
And the thing is to ask "What can change the nature of a man?" has depth and scope far beyond any video game as well..
These are questions that have long haunted humanity.. To ask something like this has a deep and universal meaning.
__________________
testingtest12Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.

testingtest12.......All those moments ... will be lost ... in time ... like tears in rain.
Reply With Quote
  #5 (permalink)  
Old 02-05-2008, 09:56 AM
DesR85's Avatar
Exalted Member
 
Join Date: Mar 2006
Location: Frag Town
Posts: 4,906
Blog Entries: 5
A pointless and forgettable article. I've seen better quotes than the ones mentioned in that article.
__________________
"Every time I hear a person saying, 'PC games are dying,' or 'PC games are dead,' particularly if they're a competitor, I fully agree with them--and I encourage them to get out of the space as soon as possible, just so I don't have to compete with them," -Tim Holman, Senior Producer for Company of Heroes
Reply With Quote
  #6 (permalink)  
Old 02-05-2008, 11:00 AM
Brother None's Avatar
GameBanshee Editor
 
Join Date: Jun 2007
Location: Liberty City, the Netherlands
Posts: 821
Bit of an insult to my intelligence, that article. Partially because he mixes and matches the lulz with the philosophical without having a clear line.

Missing "what can change the nature of a man" is pretty dumb. Not to mention including BioShock over System Shock. Hello?

Furthermore, he fell into the paperthin plot excuse used in BioShock to explain away a horribly unnecessary mechanic, namely railroading cutscenes - one of the features that contribute to BioShock's inferiority to its spiritual daddy System Shock 2 - and pretends it's some kind of lesson to us all. No it isn't, they're using a stupid mechanic and making lame excuses for it.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
© 2000-2008 GameBanshee.com