Register Lost Password?  Cookie?
  The time now is 05:16 AM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > News & Feedback > GameBanshee News

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 02-05-2008, 11:16 AM
GameBanshee News's Avatar
News ID
 
Join Date: Nov 2002
Posts: 25,282
Post Tabula Rasa Review

Frictionless Insight has reviewed Tabula Rasa, impressed by Richard Garriott's title, which they give a 4/5.
Another thing Garriott described in 2002 was the importance of moral choices in his games. He felt that games were both an opportunity for interactive storytelling and even for teaching (especially lessons of self-knowledge), and are more interesting when the player is forced to make difficult moral choices. He planned to include ethical parables that could affect the long-term story arc for your character.

Initially, I was skeptical. These dilemma quests typically come in the form of quests with multiple, mutually exclusive outcomes. Early on, you encounter a drug dealer selling a product that is illegal, but arguably helpful. Do you turn him in to the base commander or help him distribute his product? When you are given combat supplies to distribute to several far-flung waypoints, do you deliver them all or hand over the direly needed supplies to the first (and closest) group in need? As someone who usually tries to do the "just" thing (at least in games, I am ever a slave to my duty), these seemed like straightforward and simplistic choices. But as I progressed in Tabula Rasa, things became more interesting.

Often, things became more interesting because I (and other gamers I played with) tried to game the system. I didn't always realize that two choices were mutually exclusive, and in trying to do the "good gamer" thing of picking up and solving every quest I could find, I would try to do both and inevitably fail to finish one (often, unwittingly making the darker choice). Other times, the choice was made for me by my squadmates. There's nothing like pondering the fate of an NPC, taking into account the appropriate ethical issues, and then noticing a squadmate unleash her chaingun into the back of the NPC's head. I can only suppose that his blood is still on my avatar's hands.
Spotted on Blue's News.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
© 2000-2008 GameBanshee.com