Register Lost Password?  Cookie?
  The time now is 05:16 AM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > News & Feedback > GameBanshee News

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 09-18-2008, 08:44 AM
GameBanshee News's Avatar
News ID
 
Join Date: Nov 2002
Posts: 25,282
Post Spinning a Gripping... Game

The Edmonton Journal has published a two-page article about video game storytelling, with BioWare's Drew Karpyshyn and Mike Laidlaw offering commentary about their experiences writing for Mass Effect and Jade Empire, respectively.
The game boasts about 300,000 words of dialogue and an elaborate backstory. Everything has been accounted for, right down to creatures native to different planets. "There's a huge amount of content, more than you would find in a movie or a book," Karpyshyn says. "So you need an enormous amount of writing to flesh that out and really make the experience resonate."

Writers are assigned their own pieces of the galaxy to dream up. To start, they are given only the vaguest of directions like: create an ice world.

"It's a very broad mandate," Karpyshyn says. "Each writer is given quite a bit of freedom in their own little corner of this vast universe, but they have to make sure that everything fits together, and that's really what the lead writer's responsibility is."
Reply With Quote
  #2 (permalink)  
Old 09-18-2008, 09:23 AM
DesR85's Avatar
Exalted Member
 
Join Date: Mar 2006
Location: Frag Town
Posts: 4,906
Blog Entries: 5
I still don't understand Bioware's penchant for long-winded dialogues. Are they trying to set themselves apart from other game developers? Somehow, I can't shake the feeling that it is nothing more than padding the script just to make it look long.

Already noticed this when playing KOTOR and Jade Empire and I have to admit that I nearly fell asleep listening to them. First time that ever happened to me in a game. If long-winded dialogues equals good storytelling and becomes a fad, I'm throwing in the towel and move on to something more entertaining.
__________________
"Every time I hear a person saying, 'PC games are dying,' or 'PC games are dead,' particularly if they're a competitor, I fully agree with them--and I encourage them to get out of the space as soon as possible, just so I don't have to compete with them," -Tim Holman, Senior Producer for Company of Heroes
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
© 2000-2008 GameBanshee.com