| I still don't understand Bioware's penchant for long-winded dialogues. Are they trying to set themselves apart from other game developers? Somehow, I can't shake the feeling that it is nothing more than padding the script just to make it look long.
Already noticed this when playing KOTOR and Jade Empire and I have to admit that I nearly fell asleep listening to them. First time that ever happened to me in a game. If long-winded dialogues equals good storytelling and becomes a fad, I'm throwing in the towel and move on to something more entertaining.
__________________ "Every time I hear a person saying, 'PC games are dying,' or 'PC games are dead,' particularly if they're a competitor, I fully agree with them--and I encourage them to get out of the space as soon as possible, just so I don't have to compete with them," -Tim Holman, Senior Producer for Company of Heroes
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