Register Lost Password?  Cookie?
  The time now is 04:56 AM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > News & Feedback > GameBanshee News

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 09-07-2003, 07:37 PM
GameBanshee News's Avatar
News ID
 
Join Date: Nov 2002
Posts: 25,282
RPG Roundtable #2, Part One

RPGVault has posted the first installment of their second RPG Roundtable feature, in which they talk to five developers about character development. Here's a snippet from Brent Knowles, lead designer on BioWare's upcoming Hordes of the Underdark expansion for Neverwinter Nights:
    Often, with skill-based systems, the characters run the risk of all becoming the same - there are no wizards or fighters or rogues, but clever combinations of all the "class archetypes". Everyone becomes some kind of weird skill-mesh - the master swordsman who throws balls of flame and can easily disappear into the shadows when threatened. While this can be fun, it threatens to ruin the "world-feel". I like my lands populated with clear-cut wizards, rogues, fighters and clerics. Deviant fighter-mages should be rare, not commonplace.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
© 2000-2008 GameBanshee.com