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Old 01-28-2008, 12:27 PM
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Post Mythos Interview

Stropp's World has kicked up a new Mythos interview with Flagship Studios' Max Schaefer, quizzing the executive producer about the game's storyline, PvP and crafting systems, and more.
    Q: It’s been previously announced that Mythos will be free to play. Can you tell us what revenue model you will be using? What incentives will there be for players to pay extra?

    A: We will be using an RMT model. Our goal is to provide a wonderful, robust free experience, but offer attractive options for people who are willing to pay to get extra luxuries, or enhance their adventuring. We don’t want to simply sell the best items - even paying players will have to go kill monsters to find the best loot. Also, we plan to let players trade the in-game cash currency for items with non-paying players. This way, even the cash items will be available to free players, and we’ll avoid splitting the community into the haves and have-nots.
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