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Post Mount & Blade: Warband Beta Impressions  
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Old 09-24-2009, 10:20 AM
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After participating in the Mount & Blade: Warband beta test, the guys at Critical Gamer have kicked up their impressions of TaleWorlds' multiplayer expansion pack. This first paragraph concerns me:
To ease the passage of multiplayer into the game, developers Taleworlds have pretty much dispensed with the RPG trappings of the single player game. Gone are leveling, stats and skills, instead you simply pick a faction and a troop (read character class), with slightly different equip depending on the faction. For instance the Viking-influenced Nords, use throwing axes to devastating advantage, while the Mongol-esque Khergit have their intensely annoying signature horse archers. Earning gold from your kills, you can upgrade and customise your equipment once a battle has started, with plenty of shields, horses and upgraded weapons on offer.

Though the game is still in Beta and balance issues are being ironed out with a series of regular patches, the joyous essence of the game has survived the transition. The satisfaction of cutting down your foolish enemies has only increased, now that those foolish enemies are controlled by human counterparts, though you can’t simply expect to wade into battle and cut everyone down. You can try of course, but chances are you’ll be stabbed, poked, prodded, filled full of arrows then stabbed again, until your freshly made corpse resembles some kind of giant red hedgehog wearing a hat. A much more measured and team based approach is required for success in Warband, with cavalry charges, shield formations and well position ranged troops being the order of the day.
 
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Old 09-24-2009, 11:25 AM
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The guy talks like Khergits are a good faction in the game. They certainly aren't. The horse archers usually get their horses killed pretty fast and aren't that accurate anyway. Also almost every map gives the infantry places to take cover and kill the horce archers with their superior weapons.

The lancers aren't too bad, but they still lose to the swadians and aren't really better than any other faction.

The khergits don't have any kind of infantry and this really shows when playing sieges. There just isn't anyway that the games could be even closely balanced. Usually the only way to win is by getting your horses inside the castle by opening the castle gate from the inside, but this takes huge effort to fight your way through the waves of enemies to the lever. It takes about 5-6 good swings to kill a nord in the cheapest mail armor(mid-level armor). Nords can kill with 1-2 hits. This makes every fight very difficult and usually nobody wants to play the khergits. So not only are you playing the side with serious disadvantages, you are even outnumbered most of the time.

There should be more maps favouring the cavarly and faster horses for the khergits. A weapon with piercing damage would be nice too. Other than the spear that is.

Last edited by Ronan; 09-24-2009 at 11:45 AM.
 

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