Register Lost Password?  Cookie?
  The time now is 04:41 AM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > News & Feedback > GameBanshee News

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 07-29-2008, 04:44 PM
GameBanshee News's Avatar
News ID
 
Join Date: Nov 2002
Posts: 25,282
Post Mount & Blade Preview

The Adrenaline Vault has published a quick two-page preview of Mount & Blade based on a recent build of TaleWorlds' combat-heavy RPG.
While combat might sound incredibly complicated, there is a solid balance between the battle elements being regulated by the engine behind the scenes and those you control directly on the battlefield. Your character’s attributes and skills unobtrusively dictate how effective you are with certain weapons and while riding, but there is more to Mount and Blade than riding around on a horse and defeating your enemies. Unless something goes seriously wrong, you should never be fighting alone on the battlefield. Skills such as leadership, tactics, prisoner management and training help your character lead his rag-tag band of troops to victory and profit.

With all this talk of combat and characters, it’s important to mention that the role-playing elements are not just window dressing. There are a variety of people with whom to interact, including some of your own companions. For example, after pillaging and burning down a village owned by the opposition in a war in which I was fighting, one of my companions stopped our party in the middle of marching to a new objective and complained that he didn’t join up with me to slaughter commoners and loot like a bandit. His satisfaction with being a part of my group dropped, and I had to assure him we wouldn’t be doing it very often, but at the end of a later battle in which we withdrew in the face of a vastly superior force, another companion indicated that, while others may view our retreat as cowardice, he thought living to fight another day was a good idea. Your decisions not only affect you and the world around you, but also your companions, who are under no obligation to be loyal if they don’t like how things are going, no matter how much you pay them.
Reply With Quote
  #2 (permalink)  
Old 07-29-2008, 05:36 PM
Ronan's Avatar
Exalted Member
 
Join Date: Feb 2008
Location: Finland, Kangasniemi
Posts: 73
I play M&B and I think it's a great game. I hope that it will be a succes so that expansions or a second game will be made.

The only two characters that should look alike are two men who have the same troop type and are on the same side.

Actually even they won't look alike as troops may have different weapons and face will surely be different as it is randomly generated.

The article was pretty accurate about the game, but it didn't metion the bad points at all and there are those too. For example politics are a bit neglected. Then there are the balance issues as one of the faction suck pretty bad.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
© 2000-2008 GameBanshee.com