| I checked the mod out for several hours. On the good side, it does mesh in several quests that fit seamlessly, and switches around the triggers for a few others in such a way as to cause the player to do more than move around by rote. Questgiver "dialog" is well written, and without spelling or grammatical errors.
On the other hand, the mod's developer has placed a +13 shield, an amulet conveying +15 to armor, 3 bows of carnage (with explosive "fireball" style damage), a +12 sword and a +10 sword (with vampiric damage) all in the very earliest game section, because, according to his comments on discussion board, you'll be tackling very difficult monsters, soon. That careful progression so notable in the M&M series is gone. As a result, the early stages of gameplay are boring, and epic battles that required careful strategy are just a matter of standing at a distance and shooting arrows at groups of advancing monsters, who are dead in one or at the most two volleys. I've gotten through roughly 10 hours of game play in my first 90 minutes of mod play.
This really bothers me, because I'm not interested in munchkin cheats. Your mileage may vary.
__________________ To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe. |