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Old 06-17-2008, 01:07 PM
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Post Mass Effect PC Reviews

A couple more reviews of the PC version of BioWare's Mass Effect popped up on the web today. The first is at Gameplay Monthly with a score of "B-":
In conclusion, Mass Effect is a game full of bad design decisions. The decisions themselves aren't bad enough to completely break the game, but are bad enough to make the game less than good, let alone great. While some may think I'm overly critical of the title, and BioWare in general, I must point out that games such as Fallout and Planescape Torment were far superior in terms of their core gameplay elements, and were released years earlier than this title; if anything, Mass Effect is a step backwards in single-player role-playing games. Simply put, the game could have used another two to three months in development. Combined with the game's length, Mass Effect is a mediocre diversion, unworthy of more than half the praise it receives, but a diversion nonetheless in this single-player role-playing game drought. Granted, role-playing game lovers will play the Hell out of it, but, in the long run, it won't make a lasting impact in the same way other titles have.

And the second is at Boomtown with a score of 9/10:
Still, despite my best attempts to think of something else negative to write, BioWare have quite simply surpassed their previous excellent efforts to deliver what is arguably the best single player RPG to emerge on the PC since Deus Ex.

If Mass Effect is the best cRPG since Deus Ex, then I guess it even trumps Baldur's Gate II.
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Old 06-17-2008, 01:44 PM
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Originally Posted by GameBanshee News View Post
If Mass Effect is the best cRPG since Deus Ex, then I guess it even trumps Baldur's Gate II.
The game was properly too long, and too slow, for the author
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Old 06-17-2008, 09:20 PM
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Originally Posted by Boomtown review
Unfortunately, most of the time your squad mates aren't exactly situationally aware, which means that you'll have to give them orders such as where to take cover, which biotic powers to use and so on to get them through without biting the bullet.
Great. More babysitting. Just like the KOTOR series. It is of little wonder why I gave up on team-based games years ago.
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Old 06-17-2008, 09:45 PM
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Great. More babysitting. Just like the KOTOR series. It is of little wonder why I gave up on team-based games years ago.
The squad management is plain horrible. It does not matter whether you order NPC to take cover or not - your order is mostly disregarded. A better idea is to put their AI on autopilot, let them fight however they want and just monitor their health bar.
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