Register Lost Password?  Cookie?
  The time now is 04:09 AM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > News & Feedback > GameBanshee News

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 07-30-2008, 11:58 AM
GameBanshee News's Avatar
News ID
 
Join Date: Nov 2002
Posts: 25,282
Post Ken Levine Keynote

Ken Levine held a keynote speech at Develop 08, entitled BioShock and Awe: Immersing the Gamer in an Alternate World Without Drowning Out the Gameplay. Videogaming247 offers a list of tidbits, while Eurogamer split it up into Ken Levine warning against early focus testing and talking about the blessing of extra development time.
"We didn't get as much time as Blizzard does, but it was a lot more than we used to get," said Levine. "Time... Lets you stop drinking your own Kool-Aid, step back and see how things really are."

The team gave a few examples of early ideas for BioShock that didn't work out - including an early prototype featuring a monster called "eel-man", which dragged itself across the floor. "Not only could it not move, it could even turn invisible!," commented lead technical artist Nate Wells. "I thought it would be terrifying," Levine lamented, before Wells added that "its main attack was making you feel awkward".

The BioShock team was also disparaging of approaching game development with everything planned out in advance - rather than allowing the game to emerge and adapt during the process.

"AAA games are about never being satisfied," Wells told the audience. "If you aren't biting your nails on release day, you've screwed up.

"It's easier to make a schedule, work out what your levels will be like, how your characters will look... But the game will be boring," he said. "It'll be more like a product than like art. Making art is about fighting, arguments, throwing glasses," he concluded, referencing a now-infamous moment when Ken Levine threw his glasses on the floor in anger during a design meeting.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
© 2000-2008 GameBanshee.com