Quote:
Originally Posted by fable Who's he trying to kid? The problem isn't patches, per se: it's patches to games that are released in an incomplete state. That's what all the gripes are about; and surely he knows that. It's not that we have minor bugs that can't be caught prior to release. It's that we haven't got systems in place behind the facade of menus, or quest events have gone missing, or crash every 10 minutes on major video card series. This is the problem: not something that could be accidentally overlooked by a large team of betatesters. And no amount of mealy-mouthed sympathy for the people who advertise on the writer's website is going to make that go away.  |
Exactly.
Being a programmer, I know how hard it is to stomp bugs out, and test/debug all issues before it reaches the "consumer". It is practically impossible now a days.
However in some cases we have seen that bugs are known when software is released with known issues, or so serious bugs exists that it just can't be unknown. Games where almost already get the first bug downloaded before you install the game ...... that is not complexity, that is either poor testing (or lack of), or unwillingness to fix before sending software on the market.
Games now are more complex then PONG, and yes, software code can (and is) immensly hard to keep bug free, but releasing unfinished software in this day and age only smacks of one thing ... namely the need to release to bring money in.
Few gamers mind patches to fix issues, balance game etc - what we mind is releasign the uncomplete software, and then practically making us - the consumer, the one you live off - paying to be allowed to test the software.
If I am expected to test, I expect to get paid, either by getting the software for free, or my standard hour price for work.
Unfortunately the masses seems to just by anything if it is hyped enough, so I doubt we'll see this trend turn any other direction.