Register Lost Password?  Cookie?
  The time now is 03:41 PM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > News & Feedback > GameBanshee News

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 09-10-2007, 01:31 PM
GameBanshee News's Avatar
News ID
 
Join Date: Nov 2002
Posts: 25,409
Post Hellgate: London Interview

Eurogamer conducted an interview with Flagship's Bill Roper about his upcoming Action RPG Hellgate: London, reminding us the game will be released in two months now.
Eurogamer: What are the key innovations Hellgate brings to the genre?

Bill Roper: One is just the amount of immersion. We can go all the way into first-person with our characters and do things with scope and scale we've never been able to do before. You really become a part of the world.

Another thing is the sheer depth and breadth there is to it. Everything we did in the Diablo games we've just blown out of the water. In Diablo we had the socket system, in Hellgate we have this whole mod system for our weapons. You actually see the mods when you put them on your weapon, and so does everyone in the game, so it becomes part of your character's story.

The level of customisation is a really big thing. One of the things that's always a challenge when you're playing an RPG, and for some reason especially an MMO, is that your characters all tend to look the same after a while.

So if you're a level-45 warrior with the best warrior outfit, all the other level-45 warriors will look the same. Or worse yet, they've been building their outfit piecemeal, so they have a bronze breastplate and blue shoes and an orange helmet and they look like a clown threw up all over them.

In Hellgate, every piece of armour you pick up has a colour-scheme associated with it. You can use a menu to apply the colour of that item across all your armour, so you have a uniform look. We started running numbers on it and by level 10 and 11, it's almost impossible for any two characters to look exactly the same.

To me that's a really big deal, because you want to feel like your character is special and has an important place in the storyline. To create a hero that feels and plays unique is a big difference.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
© 2000-2008 GameBanshee.com