Register Lost Password?  Cookie?
  The time now is 08:32 AM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > News & Feedback > GameBanshee News

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 09-09-2008, 05:39 PM
GameBanshee News's Avatar
News ID
 
Join Date: Nov 2002
Posts: 25,278
Post Gothic 3: Forsaken Gods Interview

The German site PC Games is offering an interview with producer Kevaad Abdool about Gothic 3: Forsaken Gods.
PC Games: What changes to the code and art did you have do make?

Abdool: Gothic 3 was a great game, but it had the potentially to be much more. Unfortunately it had technical issues which hindered its performance. Several patches were released to help fix its various problems, but many of these lie deep within the foundations of the game. We spent a lot of time making improvements to the engine code trying to squeeze as much performance as we could. We have also done some work on the character creation process. We extended the artificial intelligence system to take into account more variables. This gave us more control over how we want characters to behave.

The visual quality of Gothic 3 was very good for its time, but we want to give fans the opportunity to experience Gothic with modern day graphics. This extended to both art and code changes, the two go hand in hand. Our graphic programmer worked on improving and extending all of the existing effect in the game, along with some new additions. The game now features 64bit High Dynamic Range Lighting (HDR) with bloom, Volumetric Fog, Heat Haze, specular lighting with fresnel approximation, global rim lighting, parameterized rim lighting and sub surface scattering for realistic skin rendering. We have also added fallback shaders for our effect so even on low end machine you should see a graphical improvements. We also implement an improved character creation system on the back end to take advantage of the new technologies we added. We ran all of the existing characters through this process and all of the new ones.
Spotted on RPGWatch.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
© 2000-2008 GameBanshee.com