RPG Search

 
 
 
 
 

Post GB Feature: Fallout Revisited, Day Two  
  #1 (permalink)  
Old 08-24-2006, 06:41 PM
GameBanshee News's Avatar
News ID
 
Join Date: Nov 2002
Posts: 29,728
For the second installment of our Fallout Revisited feature, we present an interview with Fallout 2 designer Chris Avellone and the first half of our new "History of Fallout" article. An excerpt from the former:
GB: Looking back, is there anything about the development of Fallout 2 that you would have liked to change? Was any content removed due to cost or time constraints that you would have liked to see implemented?

Chris: Less in-jokes, it's a pretty immature way to design a game (it's a design directive here at Obsidian that we don't do in-jokes or cultural references). We ran out of time at the end to do everything we planned (it always happens), so some locations had to be downscaled or cut. I did want to have the EPA location in the game (I put up a rough area doc of that way back when for a Fallout Bible entry), but it was better for the game getting done that we didn't put it in. I also wish there'd been more time for the Raider Camp, which was pretty empty.
 

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump