| It's one thing to have a flawed title like Bard's Tale, which incorrectly started new parties at a tremendous advantage. That could be managed, as you said. But that's categorically different from a game that deliberately sets out to be "abusively difficult," making the entire experience as unpleasant as possible--except to a handful of players who think it somehow reinforces their machismo to ram their heads endlessly into a wall. Good games don't do this anymore than they remove all puzzles and hand-hold players until they win. I don't think I'm the only player who ever realized that gameplay is usually designed to be difficult enough to provide shifting and reasonable challenges that the player surmounts.
Actually, I don't think the author mentions any abusively difficult games. Suspended, for example, was no more difficult than other word-parsed Infocom titles. On the other hand, Hitchhiker's Guide to he Galaxy was abusively difficult, because it deliberately set out to frustrate your attempts to use proper words to achieve anything. And then there was The Prisoner, where abusively difficult was part of its raison d'etre, since the ruler mirrored Number One's control--and you, being Number Six, the Prisoner, didn't know what they were. Brilliant in its own way.
__________________ To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Last edited by fable; 07-03-2008 at 11:12 AM.
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