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Old 09-11-2008, 02:02 PM
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Post Fable II Interview

MTV Multiplayer interviews Sam Van Tilburgh about the difficulties of being a community manager for Fable II.
“You take everything personal,” he said. “I spend, in a week, 40 to 50 hours in the office with my friends, my colleagues. They spend 10, 12, 15 hours a day in the office. We shower there, we eat together, we sleep on the sofa…and then to hear people say ‘This is s***! I don’t like this and I don’t like this!’ It’s hard not to take it personal. It affects you.”

But these days, games can live or die on the communities behind them, which is why Tilburgh has found his job both rewarding and challenging. Luckily, he has backup.

“Peter Molyneux has always had a pro-active approach towards the community,” explained Tilburgh. “When I was a kid, I was on the forums as a member talking to Peter directly in the chat. I know that whenever someone gives feedback to us, I read it, or he reads it or someone on my team reads it, and if it’s a valuable point they make, we pass it onto the team.”
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Old 09-11-2008, 08:07 PM
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He said there were many, including the bread crumb trail meant to help guide players from quest to quest.
Who's the wise guy that came up with that idea?
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"Every time I hear a person saying, 'PC games are dying,' or 'PC games are dead,' particularly if they're a competitor, I fully agree with them--and I encourage them to get out of the space as soon as possible, just so I don't have to compete with them," -Tim Holman, Senior Producer for Company of Heroes
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