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02-23-2008, 12:19 PM
|  | News ID | | Join Date: Nov 2002
Posts: 25,276
| | Fable 2 in a Family Way IGN has put together a second GDC preview of Fable 2, this time focusing on the importance of the protagonist's family in the RPG sequel. Fable 2 was modeled after European fables. If you've eyed the original Grimm fairy tales, you know that at least one child tends to die per fable. These are not the sugar-sweet moralistic Aesop fables. European fairy tales are dark and sometimes morally complex.
Molyneux has hints heavily at a family tragedy. "There will be a moment six hours into game where you walk into room and someone will ask you to do something and you will have to sacrifice something precious to you as a gamer. You will put down the controller and ask, what am I going to do?"
According to Molyneux, only about 10% of people who played the original Fable finished the game as an evil character. ""Only 5% of people playing Fable 2 will have the stomach to be evil," he guesses. But he also believes it's the job of Lionhead to force more people to tap into their dark side.
"I'm going to make it tough for you to be good," he says. "Being good is about sacrifice... that's going to test you." | 
02-23-2008, 01:12 PM
|  | Exalted Member | | Join Date: Mar 2006
Posts: 1,535
| | | I was under the impression that most people go evil. Then again, in the original Fable, alignment didn't affect the gameplay one bit.
__________________ "Out, out, brief candle! Life's but a walking shadow, a poor player that struts and frets his hour upon the stage and then is heard no more: it is a tale told by an idiot, full of sound and fury, signifying nothing." | 
02-23-2008, 05:20 PM
|  | Exalted Member | | Join Date: Oct 2005
Posts: 2,117
| | | Can I have an evil family?
__________________ "Get me some thermite and a parachute." - Dresden Codak | 
02-23-2008, 05:21 PM
| | Member | | Join Date: Oct 2005 Location: North Carolina
Posts: 1
| | | Dude, I was both evil and good, and it never bothered me. I'm usually a good boy the 1st time through, 2nd time, time to be a badass! | 
02-23-2008, 10:10 PM
|  | Exalted Member | | Join Date: Mar 2006 Location: Frag Town
Posts: 4,905
| | Quote:
Originally Posted by Crenshinibon I was under the impression that most people go evil. Then again, in the original Fable, alignment didn't affect the gameplay one bit. | Or try both good and evil. You'll notice that not only in the Fable threads but in the other RPGs as well. Really, in my opinion, polls cannot be trusted 100%. If a game sells 1 million copies and only 10% of those buyers responded to the polls, can you say that the results of the 10% reflect those of the 90% which didn't respond? Of course not.
__________________ "Every time I hear a person saying, 'PC games are dying,' or 'PC games are dead,' particularly if they're a competitor, I fully agree with them--and I encourage them to get out of the space as soon as possible, just so I don't have to compete with them," -Tim Holman, Senior Producer for Company of Heroes
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