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Old 12-31-2004, 10:33 AM
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Both SciFi.com and Game Vortex are offering positive reviews of Sony's recently released EverQuest II. SciFi.com gives the game an overall score of "A-":
    But one of the most successful aspects of EQII is that the majority of the time, no matter what you're doing, you're leveling up some aspect of your character. Spot something shiny on the ground, and you're on your way to starting a valuable collection. Cut through the water instead of retracing the same tired steps, and you're adding to your character's swimming skill. EQII is an endless puzzle, and "LevelQuest" can certainly get tedious (50 levels is the current max, with more potentially to follow). But EQII also grants players plenty of positive reinforcement along the way—a likely source of so many people's dedication to the game.

And Game Vortex gives it an overall score of 87%:
    The process of creating an item is also far more interesting now. Rather than just putting items into a container and clicking a button, the process is far more similar to combat, and even includes injury, death, and experience debt. There are two bars, time and quality. When either runs out, the process ends. If quality runs out and you have failed to make anything, fuel items are lost, while other components are returned. If time runs out, the quality of the item you have made is dependant on how much quality is left. Also, during the process, problems will arise and there is a huge list of various artisan skills you can use to deal with it. Fail to do so properly and you can get hurt or in extreme situations, even die.
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