Register Lost Password?  Cookie?
  The time now is 08:21 AM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > News & Feedback > GameBanshee News

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 05-01-2005, 12:13 PM
GameBanshee News's Avatar
News ID
 
Join Date: Nov 2002
Posts: 25,276
1Up has put together a preview of Dungeon Siege II, after spending some firsthand time with Microsoft and Gas Powered Games' action RPG sequel. Take a look:
    Gear could actually be the inspiration for spending some time on secondary attributes. Outfitting has become a staple of modern RPG's and Dungeon Siege II doesn't look to disappoint in this regard. In just the few hours of play available with this build we came across enough items to fill a fantasy fashion warehouse store. The kicker is that the good stuff is all tied to at least one attribute. Spells require a minimum level in their respective discipline; weapons and armor are tied to ranged and melee ability. A good bow, for example, could need at least level five proficiency in ranged to be used. So, that aforementioned mage could actually be wielding that sword in order to gain enough points in melee to wear a particularly nice set of armor.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
© 2000-2008 GameBanshee.com