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Old 09-17-2005, 12:00 AM
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Post Dungeon Siege II Post-Mortem Q&A

IGN PC has conducted an interview with Gas Powered Games' Chris Taylor, in which the developer answers two pages of questions about Dungeon Siege II now that the action RPG has been in gamers' hands for about a month. An excerpt to follow:
    Q: Overall, what lessons did you learn while making the game?

    A: Dungeon Siege II underscored the necessity to be very organized, and that when building a game of this magnitude, communication is more important than ever. We already knew this, but it became obvious yet again, that we have a long way to go, despite having made huge advances in the past few years. Moving forward, we are putting more of our team into time-management training and other related professional training seminars so that we can really push hard to creating complex and next-generation games.
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