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Parties will have a maximum of four players -- two fewer than the six possible in "Baldur's Gate II" , which Zeschuk says is a compromise that enables them to achieve maximum "graphic fidelity" while also giving players enough "chess pieces" to move around the board. It's not, however, a result of the game design being dumbed down -- an understandable fear held by many PC enthusiasts, given BioWare's recent focus on console games. "It's a balance point," says Zeschuk. "You don't want to get overly detailed.
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I'm not sure why having 6 party members can be considered "overly detailed."
Sorry, but that sounds an awful lot like dumbing down. I suspect this is far more related to the fact that
Dragon Age will be ported to consoles at some point, and I'm willing to guess that EA had a role to play in the decision.
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Zeschuk also points out that by streamlining the number of characters players control, the team was able to focus on making other aspects of the game more epic: bigger enemies -- a room-filling ogre was shown during the demo -- as well as larger battles with dozens of combatants. "We're going to be mixing it up a little more," he says.
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I really hope this isn't a cop out to the action happy crowd...
*sigh*
The game does look like it will be one of the better ones coming up, but much of what is emerging from E3 is not instilling confidence.
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when asked about the seeming backward step away from Mass Effect's more immersive and cinematic dialogue experience. "We're very dynamic with the dialogue choices and who you are, and there's a lot of variety in who you can be in the game,"
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This, on the other hand, gives me a little hope.