RPG Search

 
 
 
 
 

Post Deus Ex: Invisible War Retrospective  
  #1 (permalink)  
Old 04-21-2008, 03:33 PM
GameBanshee News's Avatar
News ID
 
Join Date: Nov 2002
Posts: 29,728
Apparently Twenty Sided's Shamus is not done with, as he puts it, "skewering Deus Ex: Invisible War".
The one gameplay aspect that they retained from Deus Ex to Invisible war was in offering lots of choices in how your character can behave. The sad thing is that in Invisible War the choices you get just aren’t satisfying. They’re just little detours where you choose which of the two or three factions of idiots and bastards you want to side with temporarily. No matter who you’re working for, you’ll usually travel to the same locations and do the same mission, but when you get to the end you can choose to do A or B. Perhaps A is “kill somebody” and B is “don’t”. Your choice will earn you a reward from a faction in the game and scorn from the others, but down the road it doesn’t make any difference. For the most part other characters don’t seem to remember which side you’re on. You can call this “branching gameplay” if you like, but meeting the requirements of a definition while not meeting player expectations is a cunning way to disappoint the audience.
 

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump