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Old 10-04-2008, 08:24 AM
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Post Deus Ex 3 Details Emerge

CVG is offering up some preliminary details about Deus Ex 3, based on information gleaned from the game's coverage in PC Zone's 200th issue.
You're cast as average joe Adam Jensen, who works as a private security officer at a technology lab specialising in biomechanical augmentations, a forerunner to the sort of nanotechnology shown in the original Deus Ex. One day the path of his life is unexpectedly altered as a team of black ops commandos break into his company's HQ, and using a security plan from Jensen's own hand, a mass slaughter ensues and the conspiracy begins.

"Deus Ex 3's vision of the future sees holographic screens flicker atop ferries moving back and forth in front of the Shanghai skyline, now split into two layers with the rich on the top and the poor in perpetual twilight below," says PCZ.

Eidos Montreal says it's more than aware of fan reaction to controversial second game, Invisible War, and promises mistakes, such as limiting ammo types to just one, won't be repeated.

This said, they are doing their utmost to please newcomers as well as existing fans. Perhaps controversially this time around combat won't be influenced by stats, but will rely purely on your personal marksmanship skills. Instead stats will influence "a vast array of fully upgradeable and customisable weapons", and you'll be able to tailor your arsenal to your play style with mag upgrades, scopes and other add-ons.
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Old 10-04-2008, 08:32 AM
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Quote:
Originally Posted by GameBanshee News View Post
f the Shanghai skyline, now split into two layers with the rich on the top and the poor in perpetual twilight below,"
Oh gee, I wonder where they got that idea. I don't suppose there'll be a big elevator in the middle?

Quote:
Perhaps controversially this time around combat won't be influenced by stats, but will rely purely on your personal marksmanship skills. Instead stats will influence "a vast array of fully upgradeable and customisable weapons", and you'll be able to tailor your arsenal to your play style with mag upgrades, scopes and other add-ons.
How is that controversial? Not even looking for a moment at how this is a step back from a closer RPG experience like System shock or the first Deus Ex, that is still precisely how the last Deus Ex worked (not to mention that even the first game had weapon upgrades). I don't get this article at all, either the writer hasn't played the older games or he has been somewhat misinformed. First he makes it clear that this game won't be making the mistakes of the previous Deus Ex, and then he states a couple of things that are exactly the same, claiming it is controversial.

Nice going.
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Last edited by Tricky; 10-04-2008 at 08:49 AM.
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