Register Lost Password?  Cookie?
  The time now is 02:22 AM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > News & Feedback > GameBanshee News

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 01-03-2005, 05:02 PM
GameBanshee News's Avatar
News ID
 
Join Date: Nov 2002
Posts: 24,071
Winterwind Productions has released the first installment of a new interview with former Black Isle Studios developer Damien 'Puuk' Foletto. Here's a little something to get you started:
    Q: CRPGs have a reputation for being buggy. It's been said that publishers don't know how to handle quality assurance for something more complex than racing games or FPS. Since you started in the QA Dept. at Interplay, what are your thoughts on this statement?

    A: CRPG’s are the toughest game to debug, bar none. If you make a game with a myriad of quest options and world interactivity, you are just setting yourself up for an avalanche of potential problems. If a designer does his job well, he has made quests that have several paths towards completion. While this sounds great, it opens up a whole can of worms for the programmers and scriptors to overcome. If the designer does their own scripting - which most designers do nowadays - then that is just more complexity the designer must contend with. Often times, the designer must seek out the programmer to get a particularly complicated script to function. On the surface, this complicated script might work in its initial phase, but once a slew of testers jumps on said quest, something will break because a tester tried something neither designer nor the programmer initially thought of. The script will get fixed, but it might not be entirely fixed. This is because compared to the general populace who purchases a game, the testing pool is infinitely small. There is bound to be a large group of people who will try things in a CRPG that the designer, programmer, producer, tester, etc. never thought of doing. Of course, the people who find this bug will be the most vocal – people rarely take the time to post praise, but always seem to have more than enough time to post complaints. So, this gives the perception of a “buggy game,” even though the game probably shipped relatively bug free. This is not to say that CRPG’s are not buggy, but what I am saying is that CRPG’s actually have a legitimate excuse for being buggy upon initial release. Some worse than others, that’s for sure.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
© 2000-2008 GameBanshee.com