Register Lost Password?  Cookie?
  The time now is 08:11 AM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > News & Feedback > GameBanshee News

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 05-19-2008, 04:45 PM
GameBanshee News's Avatar
News ID
 
Join Date: Nov 2002
Posts: 25,275
Post Creating an Immersive RPG

Iron Tower Studios kicked off a "Depository" forum for interesting RPG design docs. Obviously, we won't be posting every bit posted there, but the design doc they added today, written by the developer of indie RPG Scars of War, should be of interest: Creating an "Immersive" RPG.
Well, it would probably help to define immersion a bit more specifically so that I can stop using ellipses. The dictionary defines immersion as the "state of being deeply engaged or involved". Hmmm. Deeply engaged? Clearly this is a state of being that can only be induced via Pixel Shader 3 effects. DirectX 10 must be required, surely? Perhaps not. Certainly good graphics help, just as great audio does, but are those aspects all or even most of the story? I don't think so. Books can certainly immerse you. It's easy to find a good book, one that grabs you and plunges you into a world where you forget that it's 3 o clock and you have to go fetch your kids from school, and then the school councilor wants to have a chat with you and the people from social welfare. You can also certainly get immersed in your pen and paper role playing game, with nary a "bumpmap" in sight, unless you count the pockmarked skin of your obese cousin who is, disturbingly, roleplaying a dainty female elven ranger.

Given these facts I am convinced, despite the enthusiastic claims of our friends in PR, that great graphics are not the be-all and end-all of "Immersion". They aren't even necessary. So what is? I'm glad you asked, because otherwise I'd be without a topic for my article.

I'll avoid discussing art, sound effects or music as it relates to immersion, because this is an article about Game Design. Creating "immersion" is really just the art of creating an engaging CRPG experience, making design decisions which allow your players to lose themselves in the world and story you've created. I could have called this article "Basic Principles of CRPG Game Design" or “CRPG Design : Mistakes to Avoid” but buzzwords are all the rage these days and I thought I'd address one that gets hurled around a lot.
Spotted on RPGWatch.
Reply With Quote
  #2 (permalink)  
Old 05-19-2008, 10:14 PM
galraen's Avatar
Exalted Member
 
Join Date: Nov 2006
Location: South London, UK
Posts: 1,697
Great article, please forward it to the people at Bioware and Obsidian immediately! They should pay particular attention to the section headed Immersive Interactions, it highlights sins they both commit on a regular basis.
__________________
"Football isn't a matter of life and death ..... It's more important than that." - Bill Shankly
Reply With Quote
  #3 (permalink)  
Old 05-20-2008, 01:25 AM
GawainBS's Avatar
Exalted Member
 
Join Date: Oct 2006
Location: Glabbeek, Belgium.
Posts: 1,592
Very torough, solid article, allthough I disagree a bit about "things waiting to unfold for the player." The moment you ditch this principle, it would create a HUGE amount of plot trouble. I, for one, am a player who likes to take his time. Example: (Highlight, but beware of spoiler.) I would absolutely hate it if you had a time limit to free Imoen in BGII, especially since that triggers the rest of the game and bars access to a lot of potential quests untill chapter 6.
In the end, I agree with the creator of Babylon 5 (Forgot his name.) on this matter: when asked what the topspeed of the series Fury-fighter was, he said "the speed of the plot. If they should arrive in time to save the day, they do. If they should arrive to only find wreckage, they'll arrive too late."
I do agree with the article, however, that some games could camouflage it better.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
© 2000-2008 GameBanshee.com