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Old 04-29-2008, 01:22 PM
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Post City of Heroes Four-Year Anniversary

City of Heroes is celebrating its fourth birthday, prompting lead designer Matt Miller to leave a note for the community.
Four years.

I will say that again in case you misread it.

Four years.

I am pleased beyond all belief that this game continues to prosper four years into its life. Our community is stronger than ever, the game as a whole is stronger than it ever has been, and the future for the game, as well as the franchise is extremely bright.

When I look back upon the game that we shipped in 2004, I can’t help but look at all the things that were missing from it. Things we added immediately, and things we added recently. Badges were not in the initial launch. Heck, level 41 to 50 were not shipped with City of Heroes! As the game has progressed, I think we have added more free features with our updates than any other MMO on the planet. Multiple zones, missions, features and systems have been added to the base game over the past four years, making the game better and better with every update.

Every time I visit the Tailor in the game, I say to myself “Heh, I couldn’t even change my costume when City of Heroes launched.” Every time I Exemplar down to play content with my lower level friends, I note that this too was not a feature in the game four years ago. Now I actively seek out Inventions and Recipes both in missions and on the Black Market. The Invention System worked out very well for both City of Heroes and City of Villains, and was not part of the plan when we were finishing up CoH in the first quarter of 2004. Just over this last six months we’ve also added our Ouroboros Flashback System, Weapon Customization, and more quality of life features than the game had ever seen (until Issue 12).

That’s not to say we haven’t been without our missteps. We’ve implemented a couple things imperfectly (Epic Archetypes and Enhancement Diversification come to mind), which caused a lot of headaches for us down the road. I can’t promise that we will never make mistakes, but I will say we will do our best to ensure that we don’t repeat them.

I can’t tell you how excited I am for our game’s future, and although we have some major announcements yet to be made, one of the things I can talk about is a feature that we are planning. Similar in concept to our character creator, it allows you, the players, to create missions and story arcs for your characters and others to participate in. You’ll be able to pick the map, villain group, and objectives, as well as write the dialog and any clues needed for the missions. When you are satisfied with it, you can upload it and have other players across all servers play it and rate it. Fame will come to the players whose stories rate the best overall. It is features like these that we never dreamed of including when we first shipped, but are excited to be able to offer players very soon.

In the end I just want to send out a thanks to all of the players of City of Heroes and City of Villains. Everyone, from the veterans who have been with this game since it launched (and even earlier for some beta testers!) to the users who just subscribed last week, have made this the most fun game to work on in my seventeen years in the industry. I look forward to reviewing our accomplishments this time next year when we celebrate our 5th anniversary!

In addition, Massively has a calendar so you can view all anniversary (and other) events for the game.
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