Rock, Paper, Shotgun offers continued coverage of Champions Online, with an
interview with PnP designer George MacDonald. It's an interesting read as it highlight the game from its roots upwards.
RPS: There’s been so many different incarnations of the game, it must be interesting to see stuff done later to your original creation. How do you respond to it?
MacDonald: Well I think it depends on which part of the game. I think the backgrounds and the universe, while I helped to build a lot of the initial pieces, I’m interested to see where people take it. The different revisions, often I just love to read what another cool author has done with it. The first time I read Scott Bennie’s take on VIPER [Champions Supervillain Organisation]. It was just like: I never would have done this. This is so cool. Sometimes on the rules, I’d go – oh, I’m not sure that’s the call I would have made, but I can see why they did that. And that’s reasonable. When I play personally, I tend to use a combination of fourth Edition – which is the last one I was involved with – and fifth edition - which is the most recent one - and a couple of house rules which never got around to being published just for simplicity. And obviously I’ll be interested to see what the sixth edition looks like. I haven’t had any input on that, but at some point the book will come across my desk and I’ll go… ooh! Look what they did.