| I recently got a fair go at Bioshock. I haven't been able to try it out up until now because my Radeon lacks sm3.0 balls. Fortunately for me a friend of mine was kind enough to let me borrow her pc for a bit. I only had about four hours, so I didn't have time to play the whole game. To my impression this game is too much like System Shock, so it inevitably includes all its flaws. And it's slightly more on the console-ish simplistic side.
I remember the early previews, AI ecology and all that. What I remember most was a single preview that mentioned you could change the air pressure in a room, so your footsteps would be muffled and you had an easier time sneaking up on your foes. I didn't chance upon that particular room, but I was generally disappointed with the environment nonetheless. 2K promised a vastly interactive world and didn't deliver. So, together with AI ecology we have at least two gameplay elements that could have vastly set this game apart from its predecessor.
Boring my shiny metal ass. Creating the same game twice, thát is boring.
__________________ "Get me some thermite and a parachute." - Dresden Codak |