Register Lost Password?  Cookie?
  The time now is 06:28 AM GMT -6.  
Banshee Network
 
Quick Links
 
 
GameBanshee Swag
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 
Go Back   GameBanshee Forums > Forum Categories > News & Feedback > GameBanshee News

Reply
GameBanshee Forums  
LinkBack Thread Tools Rate Thread Display Modes
  #1 (permalink)  
Old 09-15-2005, 05:40 PM
GameBanshee News's Avatar
News ID
 
Join Date: Nov 2002
Posts: 25,275
Post Auto Assault Q&A

Ten Ton Hammer has published a Q&A with NetDevil's Scott "Scorch" Brown, in which the developer answers questions about the team's day-to-day work schedule. An excerpt:
    Q: Insofar as you play "Auto Assault," how much of your testing time is play time? I imagine it's pretty easy to get sucked in and enjoy the fruits of your team's labor for a while!

    A: Not nearly enough really. We all want to take time to play but you always end up wanting to get back to work and catch up. Also, we’re our own biggest critics, so I find that when I play Auto Assault, it’s really hard to not see more work needed on a particular element of the game. It can be frustrating some days. We have scheduled times where everyone at the company just plays Auto Assault together, which is a blast. We let off steam and get to test various dynamics and content at the same time.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump


 
      Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
© 2000-2008 GameBanshee.com