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  #76 (permalink)  
Old 01-02-2006, 05:40 AM
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Sh'rarn rolled his eyes. The grumbling was becoming aggravating.

The group continued towards the East, the dwarf who had talked to them earlier (who had identified himself as Rugnar) assured them they were getting close to the wagons.

Just then, goblins spring out from the bushes either side of the group screaming their war chants and brandishing their morningstars and everyone is forced to defend themselves.
Sh'rarn, Rugnar and another dwarf face 3 goblins from the right. Kazar, Sterwick and the remaining dwarf left the 3 on the left.

Roll Initiative.

Last edited by Ravager; 01-02-2006 at 05:43 AM.
  #77 (permalink)  
Old 01-02-2006, 10:46 AM
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1d20+1
2+1 = 3

((Dam))

Kazar grumbled and grumbled, and perhaps that was the reason the goblins attacked, perhaps they had gotten fed up themselves, quickly being seperated from Sh'rarn and 2 dwarfs. He himself was left with sterwick and a weakened dwarf. He brandished his war axe and prepared to meet the goblins, knowing that this was what his race specialised in, extreminating scum like them.
  #78 (permalink)  
Old 01-02-2006, 04:15 PM
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Okay, one of the goblins stands back hefting a javelin for a throw, it quickly selects a target and throws it's missile at Sterwick. The javelin hits him and deals some nasty damage. Sterwick looks like he is barely able to stand now.

The second goblin runs forward and attempts to take advantage of the first goblin's strike. It's attack doesn't come close.

Sterwick despite his injury attacks in turn, facing off against the goblin right in front of him. He fails to hit the smaller creature.

The remaining goblin runs up to the Dwarf and deals a devastating blow. The dwarf is now unconcious.

Your turn.
  #79 (permalink)  
Old 01-02-2006, 05:04 PM
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1d20+1
14+1 = 15
Hit roll

Damage roll

1d8+0
6+0 = 6
  #80 (permalink)  
Old 01-02-2006, 05:19 PM
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You score a good hit on the javelin thrower. The goblin is now effectively dead.

On the other side of the battle, Sh'rarn, Rugnar and another dwarf face 3 other goblins...

Goblin 3 hefts his javelin and throws it towards Rugnar, just missing the dwarf.

The other dwarf fighting alongside Sh'rarn and Rugnar picks out a goblin and just manages to hit it, but with enough force to take it out of combat.

The other melee goblin attacks Sh'rarn but abysmally fails to hit.

Sh'rarn attacks Goblin 2
TH: 1d20+3 = 4 (1+3)
D: 6(4+2)


Sh'rarn fumbles his attack anfd fails to hit the goblin.

Rugnar attacks the same goblin but also fails to hit it.
  #81 (permalink)  
Old 01-02-2006, 05:19 PM
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Sterwick attacks with the bow

1d20+3
17+3 = 18

Sterwick damages with the bow

1d6-2
1-2 = -1

Last edited by Yepi; 01-02-2006 at 05:22 PM.
  #82 (permalink)  
Old 01-02-2006, 05:28 PM
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Goblin 1 attacks Sterwick but fails to hit him with his morningstar. (1d20+1 TH 1d6 D)

Sterwick fires at the goblin with his bow and deals some minor damage.

Goblin 2 attacks the more immediate threat of Kazar rather than finishing off the other, now unconcious dwarf. With a sweeping arc of it's morningstar...it fails to connect.

Kazar's turn.
  #83 (permalink)  
Old 01-02-2006, 05:29 PM
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1d20+3
6+3 = 9
hit

damage
1d8+2
3+2 = 5
  #84 (permalink)  
Old 01-02-2006, 05:35 PM
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Your stroke with the axe fails to hit the goblin.

Sh'rarn's group...

The missile goblin aims at Rugnar again, the javelin comes close but fails to hit.

Goblin 2 attacks Sh'rarn but fails to hit with it's morningstar.

Sh'rarn attacks Goblin 2
TH: 1d20+3
14(11+3)
D: 1d8+2
9(7+2)


Sh'rarn's retaliatory attack also fails to connect.

Rugnar swings out with his waraxe and deals a devastating blow to Goblin 2 almost knocking it out.
  #85 (permalink)  
Old 01-02-2006, 05:38 PM
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Round 3

Goblin 1 attacks Sterwick but again misses, but not by far.

Sterwick's turn.
  #86 (permalink)  
Old 01-02-2006, 05:39 PM
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1d20-2
9-2 = 7
sterwick hit dagger

1d4-2
1-2 = 1
sterwick damage dagger

Last edited by Yepi; 01-02-2006 at 05:43 PM.
  #87 (permalink)  
Old 01-02-2006, 05:45 PM
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Sterwick attacks with his dagger but his swing of the weapon fails to hit the goblin.

Goblin 2 attacks Kazar again, but repeats its failure to hit the dwarf.

Kazar's turn.
  #88 (permalink)  
Old 01-02-2006, 05:48 PM
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1d20+3
13+3 = 16 hit axe
Kazar

1d8+2
5+2 = 7 damage
  #89 (permalink)  
Old 01-02-2006, 05:54 PM
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Kazar hits the goblin driving it into the dark sleep of unconciousness. Only one goblin remains facing you in battle now.

Sh'rarn's group.

Seeing a more immediate threat, the missile goblins drops it's javelin and switches to its scabberded morning star. Nevertheless the goblin fails to hit the target in front of him (Dwarf 1)

The dwarf attacks the former missile goblin and almost manages manages to hit but not quite.

The other Goblin attacks Sh'rarn but fails to hit the Paladin.

Rugnar, being fed up of having gone through missile target paractice sets his sights on the former missile goblin. He fails to hit by a long shot though.
  #90 (permalink)  
Old 01-02-2006, 05:57 PM
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Round 4

The remaining goblin wonders whether it should flee for it's life or attack. Seeing the weakness of Sterwick it decides to push it's luck. It's right to do so, scoring a hit, knocking Sterwick into unconciousness.

Kazar.
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