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  #196 (permalink)  
Old 01-15-2006, 08:33 PM
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"Kron, perhaps you should examine the chest. I am not familiar with such mechanism. I'll watch over, although this chamber seems to be unoccupied"

With that, Halgrath stood close to the entrance. It appeared to him to check for signs of footprints, but he does not have the skill of a tracker anyway. The drow with his innate ability would be more succesful in such tasks.

Last edited by darkwolf; 01-15-2006 at 08:36 PM.
  #197 (permalink)  
Old 01-18-2006, 06:38 PM
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"I wonder what could be in here, perhaps it would be..." Kron trailed off as he focused. He needed to concentrate to be able to crack this chest.

1d20+3
17+3 = 20
  #198 (permalink)  
Old 01-19-2006, 04:09 AM
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Looking closer at the chest you discover it is comprised of a dark shiny rock and is covered with recessed panels, each with a symbol sketched on. There appears to be no lock to speak of on the chest, however, your search of the chest reveals a wad of paper jammed in a hinge. Unrolling the piece of paper you can make out the message on the slightly torn and discoloured paper:

To see what I contain, you must be willing to continue a new fate. A much greater power than you has an interest. You must embrace the darkness, thirst for knowledge and greater power...

(More clues to come later on...)
  #199 (permalink)  
Old 01-20-2006, 04:27 PM
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Panel Images (Look at the first five rows)

Also on the note...

Choose the deity that corresponds with this...and you may yet survive.

Deity List - You nly need to look at the ones relating to the images - each image should have the name of the god(dess) if you hover the mouse cursor over it.

Last edited by Ravager; 01-20-2006 at 04:43 PM.
  #200 (permalink)  
Old 01-20-2006, 05:42 PM
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Kron backs away to talk to Halgrath, relaying him the news. "I do not know what would happen if we were to be wrong, and I do not want to find out. I suggest you see what deity you think it refers to, and I shall too. My thoughts, are that this deity mentioned is Wee-Jas, what about you Halgrath?"
  #201 (permalink)  
Old 01-20-2006, 06:23 PM
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(When you two make your final choice on which panel you wish to press, describe the symbol on it for me, it's just part of me seeing that you've chosen the one I think you have )
  #202 (permalink)  
Old 01-21-2006, 09:49 AM
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Looking at the message on the piece of paper that Kron brought, Halgrath too had a bad feeling of what it might contains. Certainly something evil emanates from it. Perhaps many a brave adventurer has fallen to its allure.

"Kron, there is something very...wrong with this. I am not very familiar with such deity or gods with temptation for dark knowledge and power. Your guess, Wee Jas, has points to it. But might i suggest that this too could be Vecna, of whose evils and power has corrupted many."
  #203 (permalink)  
Old 01-21-2006, 07:35 PM
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Kron had another study of the deitys. "I think, that perhaps you are correct. Being the cleric, you would be more in touch with such spirits, and I would trust your judgement more than mine and I am more than willing to choose Vecna. With that, Kron pressed in the image of a hand, with two fingers outstreched, the rest bunched in, holding an eyeball. "Let's hope this works..."
  #204 (permalink)  
Old 01-21-2006, 09:11 PM
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"Thank you my friend, and i pray that we get this right. Let us be prepared for whatever outcome our action lead, whether for wise or folly". With that Halgrath whispered a silent prayer to Lathander for protection.

(hi Rav, is the d20 site down a.t.m? I can't seem to be able to check the spell list )
  #205 (permalink)  
Old 01-21-2006, 09:15 PM
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[darkwolf, if you want immediate replys, come into SYM. At the moment, Rav is on, and if you post the question in the Stronghold, he can answer it now... plus we can talk to you there. Come enter, you'll have fun.]

[sorry for offtopic, but it'll be easier if starts going there.]
  #206 (permalink)  
Old 01-21-2006, 09:23 PM
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Quote:
Originally Posted by dj_venom
[darkwolf, if you want immediate replys, come into SYM. At the moment, Rav is on, and if you post the question in the Stronghold, he can answer it now... plus we can talk to you there. Come enter, you'll have fun.]

[sorry for offtopic, but it'll be easier if starts going there.]
Now i sound like a dumb n00b...what's STM? Anyway, i'm off to another gaming "date", and i'll get back on later tonite or tomorrow. See you guys
(sorry for another off-topic post)
  #207 (permalink)  
Old 01-21-2006, 09:24 PM
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Quote:
Originally Posted by darkwolf
(hi Rav, is the d20 site down a.t.m? I can't seem to be able to check the spell list )
I just tried it and it seems fine to me. *shrugs*
It's SYM (Speak Your Mind), one of the other parts on GB.
----

The panel presses in easily under Kron's touch and with a small flash of light the lid to the chest flings open.
Inside is a Holy Symbol of Vecna, some dark masterwork robes and a masterwork mace. A pouch contains several gems and 350gp.
Other than that, you see a odd blue gem on it's own, the way the light reflects off its facets draws your eye and when you touch a blinding beam of light reaches out to envelop Kron and Halgrath sweeping from the right to the left. When the light subsides you find yourselves in a new area, one completely unlit, and you hear dark laughter fading in the distance.

Last edited by Ravager; 01-22-2006 at 03:18 PM.
  #208 (permalink)  
Old 01-23-2006, 07:34 AM
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As the laughter faded into the background, Halgrath found himself staring into a blanket of darkness. Cursing the fact that he isn't as able as the drow, who should be able to use his infravision, Halgrath reached into his backpack. Rummaging to find something to use, he finally pulled out his lamp.

"I didn't thought such gem can be a powerful magical instrument for Vecna. Have you any clue where we could be now, Kron? This darkness is blinding me" says Halgrath as he tries to lit up the lamp.
  #209 (permalink)  
Old 01-24-2006, 05:15 AM
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Lighting the lamp does dispel some of the nearby darkness and you're able to see more of your surrounding. A mouse squeaks and shys away from the sudden influx of light.
Looking around you you find yourself in a vault of worked rock and stone doors adorn the small circular room you find yourself in.
  #210 (permalink)  
Old 01-26-2006, 05:31 PM
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Frowning again, almost venemously "putrid drow doesnt know what hes messing with" he spat down on the floor, "My noble paladin," he said witha s much distatse as possible "where does your mind think we should go?" As anyone would have noticed, Kazar was extremely angry
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